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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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Author
Age
Files
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*
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
2010-09-06
1
-3
/
+2
*
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
2010-09-01
1
-71
/
+0
*
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
2010-08-28
1
-23
/
+27
*
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...
Justin Clark-Casey (justincc)
2010-08-26
1
-1
/
+1
*
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-52
/
+79
*
If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
Justin Clark-Casey (justincc)
2010-08-25
1
-1
/
+10
*
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
2010-08-13
1
-3
/
+3
*
Removed abstract SetText method from EntityBase to make cleaner API.
Mikko Pallari
2010-08-10
1
-1
/
+1
*
On shift-copy of an object, set up a new physics actor (as appropriate) for e...
Justin Clark-Casey (justincc)
2010-08-10
1
-19
/
+19
*
minor: Remove overly verbose schedule full update log message for attachments
Justin Clark-Casey (justincc)
2010-08-07
1
-2
/
+2
*
add userExposed parameter to part copy event
Justin Clark-Casey (justincc)
2010-07-28
1
-0
/
+1
*
Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...
Justin Clark-Casey (justincc)
2010-07-26
1
-0
/
+1
*
Allow Megaregions to start properly after an unclean shutdown
Melanie
2010-07-20
1
-1
/
+1
*
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
Melanie Thielker
2010-06-28
1
-3
/
+3
*
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
Melanie Thielker
2010-06-28
1
-16
/
+2
*
Bug fix on attachments: attach->drop->attach works now.
Diva Canto
2010-06-09
1
-0
/
+1
*
Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
2010-06-08
1
-1
/
+2
*
Fix prim returns I broke earlier
Melanie Thielker
2010-06-01
1
-1
/
+1
*
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
Melanie Thielker
2010-06-01
1
-3
/
+20
*
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
2010-05-31
1
-1
/
+1
*
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
2010-05-21
1
-100
/
+1
*
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
2010-03-17
1
-7
/
+5
*
Formatting cleanup. Add copyright notices.
Jeff Ames
2010-03-10
1
-3
/
+3
*
compiler warnings revealed that public PlaySoundSlavePrims properties were ch...
Justin Clark-Casey (justincc)
2010-03-03
1
-2
/
+2
*
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
Justin Clark-Casey (justincc)
2010-03-03
1
-33
/
+4
*
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
2010-03-03
1
-7
/
+28
*
Formatting cleanup.
Jeff Ames
2010-02-22
1
-1
/
+1
*
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-02-16
1
-35
/
+104
|
\
|
*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-35
/
+104
*
|
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst...
Justin Clark-Casey (justincc)
2010-02-16
1
-10
/
+25
|
/
*
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObj...
Justin Clark-Casey (justincc)
2010-02-08
1
-1
/
+10
*
minor: add reminder to lock SOG.Children before using it directly in order to...
Justin Clark-Casey (justincc)
2010-02-02
1
-2
/
+5
*
Whitespace cleanup
Melanie
2010-01-11
1
-124
/
+124
*
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Revolution
2010-01-11
1
-3
/
+127
*
Readds llCollisionFilter and adds llPassCollision.
Revolution
2009-12-31
1
-0
/
+11
*
Glue code for a couple of new LSL function implementations
Melanie
2009-12-22
1
-0
/
+39
*
Remove extra forced updates. They're not needed for each prim. Really.
Melanie
2009-12-06
1
-8
/
+8
*
Eliminate multiple updates on link/unlink
Melanie
2009-12-06
1
-4
/
+4
*
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...
Teravus Ovares (Dan Olivares)
2009-12-03
1
-1
/
+3
*
Reset update flag when a SOG is deleted. This fixes llDie();
Melanie
2009-11-27
1
-0
/
+1
*
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
2009-11-26
1
-11
/
+0
*
Make GroupRootUpdate be a terse update. This method is not used by opensim (i...
Diva Canto
2009-11-14
1
-2
/
+2
*
Removing EntityBase.Rotation
John Hurliman
2009-11-04
1
-0
/
+8
*
Another race condition fix in SceneObjectGroup
John Hurliman
2009-11-02
1
-7
/
+11
*
Small performance tweaks to code called by the heartbeat loop
John Hurliman
2009-10-28
1
-15
/
+2
*
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2009-10-28
1
-2
/
+2
*
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
1
-14
/
+12
*
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
1
-1
/
+1
*
Implemented a "FrontBack" prioritizer, using distance plus the plane equation...
John Hurliman
2009-10-23
1
-3
/
+30
*
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
1
-2
/
+2
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