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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* * refactor: call some EventManager triggers directly rather than through sceneJustin Clarke Casey2009-03-271-2/+8
* Move a check for null PhysActor in applyImpulse so that attachments can move ...idb2009-03-211-9/+9
* Correct casts so that the target id in the at_target event matches the origin...idb2009-03-071-8/+5
* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-061-0/+31
* * Replace some string to byte conversions for object/item name/description fi...Justin Clarke Casey2009-03-051-1/+0
* * minor: Remove most mono compiler warningsJustin Clarke Casey2009-02-251-2/+2
* * Experimental softening of SOG waiting for update on link - changing from ab...lbsa712009-02-251-3/+3
* * Performance Changes:Adam Frisby2009-02-231-2/+2
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-1/+1
* * Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa712009-02-201-3/+3
* * minor: comment out a few more [de]serialization sog timing messagesJustin Clarke Casey2009-02-181-3/+3
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-1/+2
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-02-111-1/+1
* Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixe...diva2009-02-101-0/+4
* * minor: Remove SOG XML2 serialization log messages for nowJustin Clarke Casey2009-02-101-3/+2
* Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms....diva2009-02-091-1/+28
* a last set of files that seem to have embedded ^M in themSean Dague2009-02-091-7/+7
* * Once again, fixing linked prim collisions by putting AbsolutePosition = Abs...Teravus Ovares2009-02-081-1/+23
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+3012