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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2009-10-01Formatting cleanup.Jeff Ames1-12/+12
2009-09-25* Does a full battery of tests to ensure that the object isn't an attachment ↵Teravus Ovares (Dan Olivares)1-1/+6
before border crossing * Fixes 'Inconsistent Attachment State' when teleporting into another region besides the SW most region slot on a MegaRegion. * Fixes a host of other unintended attachment border cross edge cases that lead to Inconsistent attachment state.
2009-09-16SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman1-82/+28
null checks on m_rootPart
2009-09-02* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ↵Teravus Ovares (Dan Olivares)1-3/+3
right in the new border framework. * This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-09-02Thank you, dslake, for a set of patches to improve OpenSim startupMelanie1-4/+3
and idle performance.
2009-08-31* Fix attachment cross issues with new borders.Teravus Ovares (Dan Olivares)1-0/+18
2009-08-20* Switch border cross tests over to the new Border class.Teravus Ovares (Dan Olivares)1-1/+3
* Use List<Border> for each cardinal to allow for irregular regions.
2009-08-16Making attachments work again. Tons of debug more. This needs more testing ↵Diva Canto1-0/+1
and a lot of cleaning.
2009-08-16Misc cleanup.Jeff Ames1-38/+13
2009-08-15Changed FromAssetID to FromItemIDDiva Canto1-9/+9
2009-08-06Added ToXml2() to ISceneObject, so that components other than regions can ↵Diva Canto1-0/+6
use this abstraction.
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-0/+11
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-07-24* minor ccclbsa711-1/+7
2009-07-17* patch from joncTeravus Ovares1-2/+2
* Fixes scaling a group in some situations. * fixes mantis #3886 * Thanks jonc!
2009-07-17fixed the bug where changing the rotation of a selection of prims in a ↵MW1-3/+67
linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-15Bounding Box/find rez from inventory point code now seems to be working ↵MW1-5/+18
correctly. So next step is to clean up that code and wait for bug reports.
2009-07-15Yet more work on fixing the boundingbox code.MW1-11/+21
2009-07-15More fixing of the boundingbox code.MW1-8/+9
Still more work needed to get linksets to rezz correctly (not in the ground)
2009-07-15A attemp to fix the boundingBox code that I committed the other day.MW1-25/+174
2009-07-15A stab at implementing llSetDamage. Not persistent.Melanie Thielker1-0/+6
2009-07-13A commit to retrigger pandaMW1-1/+0
2009-07-13Changed it so that when rezzing prims from inventory, a bounding box ↵MW1-0/+53
containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
2009-07-02Thank you kindly, AnakinLohner, for a patch that addresses:Charles Krinke1-0/+18
The patch included updates the root and child prims' AttchedAvatar with the right UUID. It also cleans the AttachedAvatar properties for the root and child prims on Drop and Detach
2009-07-02make methods surounding backup virtual so they could be override for server ↵Sean Dague1-3/+3
side created objects
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-29some clean up of sculpt map caching codeDahlia Trimble1-1/+2
remove a redundant debug message
2009-05-29reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble1-7/+11
2009-05-29disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble1-4/+4
can be found
2009-05-29Experimental decoded sculpt map cachingDahlia Trimble1-2/+6
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-2/+12
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-14* refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey1-27/+0
2009-05-14* refactor: break some of xml2 serialization out of sogJustin Clarke Casey1-13/+0
2009-05-08* break out 'xml2' deserialization from sogJustin Clarke Casey1-72/+0
2009-05-08* refactor: break out sog original xml serialization to a separate classJustin Clarke Casey1-49/+1
2009-05-08* refactor: Break out original xml object serialization into a separate classJustin Clarke Casey1-92/+1
* No functional change
2009-05-05Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)Homer Horwitz1-2/+3
This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
2009-04-29Again, completely revamp the unlink code to finally allow unlinking Melanie Thielker1-45/+50
arbitrary combinations of root and child prims from one or multiple link sets. Please test throughly and consider things UNSTABLE until this is proven out.
2009-04-23From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-68/+68
Cleanup tabs and spacing.
2009-04-22From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-67/+143
Changes to enable script state persistence across non-restart serialization situations (inventory/OAR/attachments) Also fixing test cases for OAR and IAR so they don't barf with the new code.
2009-04-22Thank you kindly, Marcus Llewellyn, for a patch that:Charles Krinke1-4/+24
An attachment with the physical checkbox checked will not allow the phantom checkbox to be cleared. This interfers with scripting functions such as llMoveToTarget(), which won't work while an object is phantom. If the prim containing the script is rezzed to the ground, it will then allow the phantom checlbox to be cleared, and the script works as expected.
2009-04-14Formatting cleanup.Jeff Ames1-1/+1
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-0/+100
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-03-27* refactor: call some EventManager triggers directly rather than through sceneJustin Clarke Casey1-2/+8
2009-03-21Move a check for null PhysActor in applyImpulse so that attachments can move ↵idb1-9/+9
avatars. Fixes Mantis #3160
2009-03-07Correct casts so that the target id in the at_target event matches the ↵idb1-8/+5
original target id. Fixes Mantis #2861
2009-03-06Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke1-0/+31
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, and it should recalculate the absolute height to hover at as an object moves to reflect the current ground/water height under it. Correctly implementing required adjusting the Physics interfaces and implementing at the physics plug-in level. The attached is a patch that correctly implements llSetHoverHeight() including updates to the ODE physics plug-in.
2009-03-05* Replace some string to byte conversions for object/item name/description ↵Justin Clarke Casey1-1/+0
fields with the LLUtil function that prevents the max string size from being breached
2009-02-25* minor: Remove most mono compiler warningsJustin Clarke Casey1-2/+2
2009-02-25* Experimental softening of SOG waiting for update on link - changing from ↵lbsa711-3/+3
abort to forced update.
2009-02-23* Performance Changes:Adam Frisby1-2/+2
* Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.