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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectGroup.cs
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2011-09-02
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-09-01
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
1
-124
/
+70
2011-08-30
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-08-27
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
1
-18
/
+18
2011-08-27
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
1
-25
/
+19
2011-08-26
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
1
-2
/
+10
2011-08-26
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
1
-40
/
+6
2011-08-26
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
1
-28
/
+4
2011-08-24
refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-08-24
add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...
Justin Clark-Casey (justincc)
1
-20
/
+46
2011-08-10
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-05
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
1
-9
/
+13
2011-08-03
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-03
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-02
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
1
-10
/
+1
2011-07-19
Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-07-19
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-07-19
comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
1
-15
/
+15
2011-07-19
Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
1
-6
/
+11
2011-07-19
Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
1
-3
/
+5
2011-07-19
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
1
-6
/
+13
2011-07-19
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
1
-3
/
+5
2011-07-19
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
1
-8
/
+15
2011-07-18
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
1
-13
/
+45
2011-07-16
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
1
-13
/
+7
2011-07-16
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
1
-21
/
+5
2011-07-16
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
1
-50
/
+0
2011-07-16
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
1
-29
/
+32
2011-07-16
eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
1
-17
/
+0
2011-07-16
fix build break from last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-16
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
1
-130
/
+131
2011-07-16
Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-07-16
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-07-16
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
1
-0
/
+12
2011-07-15
Fix some local id issues in physics glue
root
1
-2
/
+2
2011-07-15
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
1
-6
/
+6
2011-07-12
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
1
-17
/
+15
2011-07-11
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-07-11
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+8
2011-06-15
Add localID to physical object creation functions.
Mic Bowman
1
-1
/
+1
2011-06-15
Add the PhysActor to the correct SOP when duplicating a physical
Mic Bowman
1
-4
/
+9
2011-06-10
minor: Add some commented out destructor logging messages for potential futur...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-05-24
Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
1
-1
/
+1
2011-04-29
Minor correction to yesterday's changes. Make normal prim crossing (no attach...
Diva Canto
1
-2
/
+0
2011-04-28
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
1
-0
/
+2
2011-04-14
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
1
-7
/
+14
2011-04-13
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
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