aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-2/+4
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-06Plumb the path for multiple object deletesMelanie1-2/+6
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)1-1/+1
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)1-2/+6
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-818/+591
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+1
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)1-1/+1
2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-1/+1
2010-09-12Formatting cleanup.Jeff Ames1-9/+9
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-9/+2
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-17/+25
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-17/+25
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)1-3/+2
2010-09-01refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)1-71/+0
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)1-23/+27
2010-08-26replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...Justin Clark-Casey (justincc)1-1/+1
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)1-52/+79
2010-08-25If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)1-1/+10
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-3/+3
2010-08-10Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari1-1/+1
2010-08-10On shift-copy of an object, set up a new physics actor (as appropriate) for e...Justin Clark-Casey (justincc)1-19/+19
2010-08-07minor: Remove overly verbose schedule full update log message for attachmentsJustin Clark-Casey (justincc)1-2/+2
2010-07-28add userExposed parameter to part copy eventJustin Clark-Casey (justincc)1-0/+1
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)1-0/+1
2010-07-26Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...Justin Clark-Casey (justincc)1-0/+1
2010-07-20Allow Megaregions to start properly after an unclean shutdownMelanie1-1/+1
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker1-3/+3
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-16/+2
2010-06-09Bug fix on attachments: attach->drop->attach works now.Diva Canto1-0/+1
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)1-1/+2
2010-06-01Fix prim returns I broke earlierMelanie Thielker1-1/+1
2010-06-01Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker1-3/+20
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-1/+1
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman1-100/+1
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake1-7/+5
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-3/+3
2010-03-03compiler warnings revealed that public PlaySoundSlavePrims properties were ch...Justin Clark-Casey (justincc)1-2/+2
2010-03-03refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)1-33/+4
2010-03-03Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)1-7/+28
2010-02-22Formatting cleanup.Jeff Ames1-1/+1
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst...Justin Clark-Casey (justincc)1-10/+25
2010-02-14Revolution is on the roll again! :)Revolution1-35/+104
2010-02-08refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObj...Justin Clark-Casey (justincc)1-1/+10
2010-02-02minor: add reminder to lock SOG.Children before using it directly in order to...Justin Clark-Casey (justincc)1-2/+5