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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2012-07-11Many explanitory comments added to the link and delink code inRobert Adams1-15/+73
2012-07-09Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)1-0/+14
2012-07-07Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)1-10/+0
2012-07-03minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartU...Justin Clark-Casey (justincc)1-2/+21
2012-06-22Fix bug where attachments would not retain position if just rotated and not m...Justin Clark-Casey (justincc)1-0/+5
2012-06-20Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...Justin Clark-Casey (justincc)1-2/+3
2012-06-14Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)1-0/+16
2012-05-15Port Avination's collision fixes to core.Melanie1-11/+0
2012-05-06Stop llSetPos from sending one update per child primMelanie1-1/+1
2012-04-25Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...Melanie1-2/+40
2012-04-21Fix a bug where linking a non-physical prim with a physical prim as root woul...Justin Clark-Casey (justincc)1-0/+3
2012-04-17minor: Add some method doc. Add warnings since calling SOG link/delink metho...Justin Clark-Casey (justincc)1-0/+19
2012-04-12Mantis 55025 Implement script time.Talun1-0/+39
2012-04-09Mantis5502 implementation of some of the new constantsTalun1-1/+27
2012-04-07Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)1-4/+15
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)1-16/+12
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)1-54/+86
2012-03-31refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)1-20/+20
2012-03-31Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...Justin Clark-Casey (justincc)1-29/+18
2012-03-16Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)1-8/+1
2012-02-16Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen1-1/+1
2012-02-08Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)1-0/+4
2012-02-07Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)1-1/+2
2012-02-05Make configuration uniformBlueWall1-3/+3
2012-01-31Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)1-0/+6
2012-01-28Add experimental --publish option to "save oar" so that OARs reloaded to the ...Justin Clark-Casey (justincc)1-0/+6
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman1-6/+0
2011-12-22fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman1-1/+1
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)1-3/+2
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-0/+2
2011-12-17refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)1-4/+10
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)1-3/+2
2011-12-13Just adding a comment to SendFullUpdatToClientDan Lake1-0/+2
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-24/+0
2011-11-10Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake1-1/+6
2011-11-10When updating SOG, a physics taint should not override a full update with a t...Dan Lake1-10/+15
2011-11-09minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)1-1/+1
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-1/+1
2011-11-05Don't rotate child prims, if only the root prim is rotated.nebadon1-2/+2
2011-11-05Replacing te linking code with the code from Avination. Link sets prims are nowMelanie1-35/+11
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-1/+1
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-1/+1
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-3/+3
2011-10-29Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)1-8/+0
2011-10-28set grp.RootPart.GroupPosition for code consistency (and readability) rather ...Justin Clark-Casey (justincc)1-5/+0
2011-10-28Add missing doc to rotation/position methods in SOGJustin Clark-Casey (justincc)1-5/+5
2011-10-15remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-2/+2
2011-10-01Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)1-7/+0
2011-09-25Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...Snoopy Pfeffer1-1/+5
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)1-1/+1