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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectGroup.cs
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Author
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2012-07-11
Many explanitory comments added to the link and delink code in
Robert Adams
1
-15
/
+73
2012-07-09
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-07-07
Remove redundant SetScene() function in Scene.AddSceneObject()
Justin Clark-Casey (justincc)
1
-10
/
+0
2012-07-03
minor: Add some method doc to HasGroupChanged and Schedule GroupForFull/PartU...
Justin Clark-Casey (justincc)
1
-2
/
+21
2012-06-22
Fix bug where attachments would not retain position if just rotated and not m...
Justin Clark-Casey (justincc)
1
-0
/
+5
2012-06-20
Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() instea...
Justin Clark-Casey (justincc)
1
-2
/
+3
2012-06-14
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...
Justin Clark-Casey (justincc)
1
-0
/
+16
2012-05-15
Port Avination's collision fixes to core.
Melanie
1
-11
/
+0
2012-05-06
Stop llSetPos from sending one update per child prim
Melanie
1
-1
/
+1
2012-04-25
Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...
Melanie
1
-2
/
+40
2012-04-21
Fix a bug where linking a non-physical prim with a physical prim as root woul...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-04-17
minor: Add some method doc. Add warnings since calling SOG link/delink metho...
Justin Clark-Casey (justincc)
1
-0
/
+19
2012-04-12
Mantis 55025 Implement script time.
Talun
1
-0
/
+39
2012-04-09
Mantis5502 implementation of some of the new constants
Talun
1
-1
/
+27
2012-04-07
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
1
-4
/
+15
2012-04-07
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
1
-16
/
+12
2012-04-03
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
1
-54
/
+86
2012-03-31
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
1
-20
/
+20
2012-03-31
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...
Justin Clark-Casey (justincc)
1
-29
/
+18
2012-03-16
Replace script-lines-per-second with the script execution time scaled by its ...
Justin Clark-Casey (justincc)
1
-8
/
+1
2012-02-16
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
1
-1
/
+1
2012-02-08
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-02-07
Add start GC memory and end GC memory to object stress test printouts.
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-02-05
Make configuration uniform
BlueWall
1
-3
/
+3
2012-01-31
Implement "show object uuid <uuid>" console command.
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-01-28
Add experimental --publish option to "save oar" so that OARs reloaded to the ...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-01-13
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
1
-6
/
+0
2011-12-22
fix the UsesPhysics flag to reference the physics flag rather than the tempon...
Mic Bowman
1
-1
/
+1
2011-12-22
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-12-17
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
1
-4
/
+10
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-12-13
Just adding a comment to SendFullUpdatToClient
Dan Lake
1
-0
/
+2
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
1
-24
/
+0
2011-11-10
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
1
-1
/
+6
2011-11-10
When updating SOG, a physics taint should not override a full update with a t...
Dan Lake
1
-10
/
+15
2011-11-09
minor: Correct misleading method doc on SOG.UpdateRootRotation()
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-06
Convert SendKillObject to take a list of uint rather than sending one
Melanie
1
-1
/
+1
2011-11-05
Don't rotate child prims, if only the root prim is rotated.
nebadon
1
-2
/
+2
2011-11-05
Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
1
-35
/
+11
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
1
-1
/
+1
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
1
-1
/
+1
2011-11-02
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
1
-3
/
+3
2011-10-29
Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
1
-8
/
+0
2011-10-28
set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
1
-5
/
+0
2011-10-28
Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-01
Remove unimplementated UpdateMovement() methods from SOG, SOP.
Justin Clark-Casey (justincc)
1
-7
/
+0
2011-09-25
Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...
Snoopy Pfeffer
1
-1
/
+5
2011-09-22
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
1
-1
/
+1
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