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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectGroup.cs
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2011-07-16
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
1
-50
/
+0
2011-07-16
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
1
-29
/
+32
2011-07-16
eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
1
-17
/
+0
2011-07-16
fix build break from last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-16
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
1
-130
/
+131
2011-07-16
Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-07-16
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-07-16
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
1
-0
/
+12
2011-07-15
Fix some local id issues in physics glue
root
1
-2
/
+2
2011-07-15
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
1
-6
/
+6
2011-07-12
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
1
-17
/
+15
2011-07-11
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-07-11
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+8
2011-06-15
Add localID to physical object creation functions.
Mic Bowman
1
-1
/
+1
2011-06-15
Add the PhysActor to the correct SOP when duplicating a physical
Mic Bowman
1
-4
/
+9
2011-06-10
minor: Add some commented out destructor logging messages for potential futur...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-05-24
Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
1
-1
/
+1
2011-04-29
Minor correction to yesterday's changes. Make normal prim crossing (no attach...
Diva Canto
1
-2
/
+0
2011-04-28
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
1
-0
/
+2
2011-04-14
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
1
-7
/
+14
2011-04-13
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
1
-4
/
+6
2011-04-06
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-04-05
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
1
-2
/
+4
2010-12-03
Only force prim persistence before delete if the prim is the result of an unp...
Justin Clark-Casey (justincc)
1
-2
/
+13
2010-11-22
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...
Marck
1
-0
/
+2
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-2
/
+4
2010-10-07
Fix autoreturn to not return zero objects
Melanie
1
-6
/
+2
2010-10-06
Plumb the path for multiple object deletes
Melanie
1
-2
/
+6
2010-09-25
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-21
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
1
-2
/
+6
2010-09-16
Fixed a regression in SOG.Copy()
John Hurliman
1
-1
/
+1
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-818
/
+591
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+1
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-15
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
1
-15
/
+17
2010-09-14
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
1
-1
/
+1
2010-09-12
Formatting cleanup.
Jeff Ames
1
-9
/
+9
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
1
-1
/
+1
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-9
/
+2
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-17
/
+25
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-17
/
+25
2010-09-06
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
1
-3
/
+2
2010-09-01
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-71
/
+0
2010-08-28
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
1
-23
/
+27
2010-08-26
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...
Justin Clark-Casey (justincc)
1
-1
/
+1
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