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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)1-50/+0
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)1-29/+32
2011-07-16eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)1-17/+0
2011-07-16fix build break from last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)1-130/+131
2011-07-16Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)1-1/+2
2011-07-16If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)1-2/+8
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)1-0/+12
2011-07-15Fix some local id issues in physics glueroot1-2/+2
2011-07-15fix duplication of physical objects for physics engines that care about the i...Robert Adams1-6/+6
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)1-17/+15
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)1-0/+3
2011-07-11refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+8
2011-06-15Add localID to physical object creation functions.Mic Bowman1-1/+1
2011-06-15Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman1-4/+9
2011-06-10minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)1-0/+5
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie1-1/+1
2011-04-29Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto1-2/+0
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto1-0/+2
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-7/+14
2011-04-13First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)1-0/+2
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)1-2/+4
2010-12-03Only force prim persistence before delete if the prim is the result of an unp...Justin Clark-Casey (justincc)1-2/+13
2010-11-22Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...Marck1-0/+2
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-2/+4
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-06Plumb the path for multiple object deletesMelanie1-2/+6
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)1-1/+1
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)1-2/+6
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-818/+591
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+1
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)1-1/+1
2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-1/+1
2010-09-12Formatting cleanup.Jeff Ames1-9/+9
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-9/+2
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-17/+25
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-17/+25
2010-09-06Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)1-3/+2
2010-09-01refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)1-71/+0
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)1-23/+27
2010-08-26replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...Justin Clark-Casey (justincc)1-1/+1