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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2011-07-19Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)1-4/+6
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)1-2/+2
2011-07-19comment out all kinds of debugging guffJustin Clark-Casey (justincc)1-15/+15
2011-07-19Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)1-6/+11
2011-07-19Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)1-3/+5
2011-07-19Fix undo of prim group rotation.Justin Clark-Casey (justincc)1-6/+13
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)1-3/+5
2011-07-19Fix undo for resizing linksetsJustin Clark-Casey (justincc)1-8/+15
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)1-13/+45
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)1-13/+7
2011-07-16remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)1-21/+5
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)1-50/+0
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)1-29/+32
2011-07-16eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)1-17/+0
2011-07-16fix build break from last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)1-130/+131
2011-07-16Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)1-1/+2
2011-07-16If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)1-2/+8
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)1-0/+12
2011-07-15Fix some local id issues in physics glueroot1-2/+2
2011-07-15fix duplication of physical objects for physics engines that care about the i...Robert Adams1-6/+6
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)1-17/+15
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)1-0/+3
2011-07-11refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+8
2011-06-15Add localID to physical object creation functions.Mic Bowman1-1/+1
2011-06-15Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman1-4/+9
2011-06-10minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)1-0/+5
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie1-1/+1
2011-04-29Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto1-2/+0
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto1-0/+2
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-7/+14
2011-04-13First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)1-0/+2
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)1-2/+4
2010-12-03Only force prim persistence before delete if the prim is the result of an unp...Justin Clark-Casey (justincc)1-2/+13
2010-11-22Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...Marck1-0/+2
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-2/+4
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-06Plumb the path for multiple object deletesMelanie1-2/+6
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)1-1/+1
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)1-2/+6
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-818/+591
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+1
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)1-1/+1
2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17