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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2011-04-29Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto1-2/+0
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto1-0/+2
2011-04-14simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)1-7/+14
2011-04-13First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-4/+6
2011-04-06Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)1-0/+2
2011-04-05Change some text to make the autoreturn mechanism more obvious, and align wit...Justin Clark-Casey (justincc)1-2/+4
2011-03-27Flag root prim changes for persistenceTom1-1/+1
2011-03-27Upgrade terse to full update on root rotation change. Not entirely sure why, ...Tom1-1/+1
2011-03-27Fix issues with UpdateRootRotation and also increase efficiencyTom1-7/+8
2011-02-04Corrections for Avatar Auto-pilot target; add llStopMoveToTarget() for Avatar...Kitto Flora1-2/+11
2011-01-10Taint SOGs the right wayMelanie1-1/+5
2010-12-26Fix linking link sets to rotated prims.Melanie1-3/+4
2010-12-15Make sure the material is set on physical primsMelanie1-0/+1
2010-12-03Only force prim persistence before delete if the prim is the result of an unp...Justin Clark-Casey (justincc)1-2/+13
2010-11-24Prevent an overlength button label from producing a debug dump and abortingMelanie1-1/+1
2010-11-22Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...Marck1-0/+2
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-2/+4
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-2/+4
2010-11-08Prevent temp-on-rez prims from being persistedMelanie1-0/+3
2010-11-04Fix creation of a duplicate physics actor on chained drag-copy operations,Melanie1-17/+0
2010-10-08Make SendKillObject send multiple localIDs in one packet. This avoids theMelanie1-5/+1
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-07Implement taking of coalesced objects.Melanie1-5/+2
2010-10-06Plumb the path for multiple object deletesMelanie1-2/+6
2010-10-06Plumb the path for multiple object deletesMelanie1-2/+6
2010-09-30Fix a potential key collisionMelanie1-1/+1
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)1-1/+1
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)1-2/+6
2010-09-19Fix a merge artefact that broke script state persistence in XAttachmentsMelanie1-1/+1
2010-09-17Remove the now unused partslockroot1-1/+0
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-818/+591
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+1
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+1
2010-09-16Some small bug fixesroot1-0/+1
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)1-1/+1
2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17
2010-09-14Adjust the code for ghost prim removal to new information from KittoMelanie Thielker1-3/+7
2010-09-14Fix a small left over buglet and also add checking of the physics actorMelanie Thielker1-0/+10
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-1/+1
2010-09-12Formatting cleanup.Jeff Ames1-9/+9
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-9/+2
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-17/+25
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-17/+25