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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectGroup.cs
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2010-11-22
Let CHANGED_SCALE also trigger when editing prims and linksets with the viewe...
Marck
1
-0
/
+2
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-2
/
+4
2010-10-07
Fix autoreturn to not return zero objects
Melanie
1
-6
/
+2
2010-10-06
Plumb the path for multiple object deletes
Melanie
1
-2
/
+6
2010-09-25
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-21
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
1
-2
/
+6
2010-09-16
Fixed a regression in SOG.Copy()
John Hurliman
1
-1
/
+1
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-818
/
+591
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
1
-0
/
+1
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-15
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
1
-15
/
+17
2010-09-14
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
1
-1
/
+1
2010-09-12
Formatting cleanup.
Jeff Ames
1
-9
/
+9
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
1
-1
/
+1
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-9
/
+2
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-17
/
+25
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
1
-17
/
+25
2010-09-06
Add test to check persistence of newly added pre-linked objects
Justin Clark-Casey (justincc)
1
-3
/
+2
2010-09-01
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
1
-71
/
+0
2010-08-28
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
1
-23
/
+27
2010-08-26
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
1
-52
/
+79
2010-08-25
If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
Justin Clark-Casey (justincc)
1
-1
/
+10
2010-08-13
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-08-10
Removed abstract SetText method from EntityBase to make cleaner API.
Mikko Pallari
1
-1
/
+1
2010-08-10
On shift-copy of an object, set up a new physics actor (as appropriate) for e...
Justin Clark-Casey (justincc)
1
-19
/
+19
2010-08-07
minor: Remove overly verbose schedule full update log message for attachments
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-07-28
add userExposed parameter to part copy event
Justin Clark-Casey (justincc)
1
-0
/
+1
2010-07-26
Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...
Justin Clark-Casey (justincc)
1
-0
/
+1
2010-07-26
Add EventManager.OnSceneObjectPreSave() for future use. This is triggered im...
Justin Clark-Casey (justincc)
1
-0
/
+1
2010-07-20
Allow Megaregions to start properly after an unclean shutdown
Melanie
1
-1
/
+1
2010-06-28
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
Melanie Thielker
1
-3
/
+3
2010-06-28
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
Melanie Thielker
1
-16
/
+2
2010-06-09
Bug fix on attachments: attach->drop->attach works now.
Diva Canto
1
-0
/
+1
2010-06-08
Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
1
-1
/
+2
2010-06-01
Fix prim returns I broke earlier
Melanie Thielker
1
-1
/
+1
2010-06-01
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
Melanie Thielker
1
-3
/
+20
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
1
-1
/
+1
2010-05-21
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
1
-100
/
+1
2010-03-17
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
1
-7
/
+5
2010-03-10
Formatting cleanup. Add copyright notices.
Jeff Ames
1
-3
/
+3
2010-03-03
compiler warnings revealed that public PlaySoundSlavePrims properties were ch...
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-03-03
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
Justin Clark-Casey (justincc)
1
-33
/
+4
2010-03-03
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
1
-7
/
+28
2010-02-22
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2010-02-16
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object inst...
Justin Clark-Casey (justincc)
1
-10
/
+25
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-35
/
+104
2010-02-08
refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObj...
Justin Clark-Casey (justincc)
1
-1
/
+10
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