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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2016-08-19on object delete send a direct kill and a delayed one via updates queue, Unti...UbitUmarov1-1/+3
2016-08-12 partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...UbitUmarov1-21/+17
2016-08-09add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov1-0/+17
2016-07-27 actually that was redundante, already done at low levelUbitUmarov1-11/+4
2016-07-27 move refresh forces into applyphysicsUbitUmarov1-13/+12
2016-07-27 a few more changes relative to sits crossingUbitUmarov1-4/+15
2016-07-13make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov1-1/+4
2016-07-13use geometric center and not sog root position in cullingUbitUmarov1-13/+19
2016-07-12let radius be radius, not diameterUbitUmarov1-1/+1
2016-07-12 add object UUID to a debug/warn messageUbitUmarov1-1/+1
2016-07-08don't auto return objects if they have sitting avatars (not npcs) - mantis 78...UbitUmarov1-0/+14
2016-07-07Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto1-1/+1
2016-07-06 add some needed InvalidBoundsRadius() callsUbitUmarov1-4/+16
2016-07-06 add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov1-29/+33
2016-07-03New config var: DisableObjectTransfer. If set to True, objects never cross; i...Diva Canto1-0/+1
2016-06-20Guard against multiple calls to SetOwnerId on one logical ownership change.Diva Canto1-4/+6
2016-06-20Mantis #7929: objects deeded to the group were loosing some important propert...Diva Canto1-1/+1
2016-06-12Still mantis #7858: send kill object / update to child agents tooDiva Canto1-2/+2
2016-06-12Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities no...Diva Canto1-0/+7
2015-12-11fix backup control flag, still a bad merge effectUbitUmarov1-12/+4
2015-12-10keep SOG reference to root part since two many things depend on deleted SOGs ...UbitUmarov1-1/+1
2015-12-10remove some SOG references on delete to help GCUbitUmarov1-2/+16
2015-12-05send a full update on GroupResize, not a terseUbitUmarov1-1/+1
2015-12-01more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov1-0/+53
2015-12-01some changes due to lookAt and RotLookAtUbitUmarov1-42/+4
2015-10-31Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker1-4/+5
2015-10-31Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker1-1/+1
2015-10-29fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov1-6/+2
2015-10-25 set SOG.IsAttachment when doing a full check, so future gets see the right v...UbitUmarov1-1/+6
2015-10-23 replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov1-129/+74
2015-10-20 stop using a Vector3 to store 3bitsUbitUmarov1-12/+37
2015-10-20 STATUS_ROTATE are linkset flags and not primUbitUmarov1-11/+18
2015-09-30 add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov1-1/+9
2015-09-26 fix object crossings to other scene on same instanceUbitUmarov1-1/+6
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov1-48/+5
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens1-4/+4
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov1-4/+16
2015-09-02seems to compile ( tests comented out)UbitUmarov1-235/+7
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-19funny bugUbitUmarov1-1/+1
2015-05-13Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-6/+24
2015-04-28Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...BlueWall1-24/+6
2015-04-20Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-6/+24
2015-04-19Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...Robert Adams1-18/+4
2015-04-17Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven1-4/+18
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams1-1/+1
2015-03-22Varregion: first cut at removing Border class checks for region crossings.Robert Adams1-6/+4
2015-02-11If serialized scene object XML has a SavedScriptState with no UUID, then read...Justin Clark-Casey (justincc)1-1/+5
2015-02-03If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)1-0/+5