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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (unfollow)
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2014-08-22some cleanup ( well or not )UbitUmarov1-14/+4
2014-08-21 add filter sog updatesUbitUmarov1-0/+40
2014-08-01sitting avatars hidding by their position. This is not as SL that usesUbitUmarov1-0/+5
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov1-2/+4
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov1-0/+1
2014-07-22CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov1-91/+86
2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5
2014-07-21Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz1-1/+1
2014-05-06Fix avatars going to corner of region when they are sitting on a child prim a...Vegaslon1-1/+1
2014-04-24Fixes a long-standing bug related to god-mode change ownership of objects per...Diva Canto1-3/+5
2014-04-03refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)1-48/+6
2014-04-03Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...Justin Clark-Casey (justincc)1-6/+1
2014-04-03Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)1-6/+25
2014-03-25Guard against Scene being null in attachments it the wearing avatar is in the...Melanie Thielker1-14/+16
2014-03-24Removed "hacktastic" code that is no longer needed.Oren Hurvitz1-21/+0
2014-03-24When linking two groups, and then deleting the combined group: delete *all* o...Oren Hurvitz1-7/+31
2014-03-22Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.Justin Clark-Casey (justincc)1-2/+6
2014-03-22If an object has it's temporary flag unset after being set, put it back in th...Justin Clark-Casey (justincc)1-12/+25
2014-02-15Properly restore position on crossing failure for mega-regions.Robert Adams1-1/+2
2014-02-15Rewrite of mega-region code to use new form of border checking.Robert Adams1-14/+5
2014-01-10When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz1-5/+5
2014-01-10Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz1-0/+3
2013-12-26varregion: many more updates removing the constant RegionSize and replacingRobert Adams1-10/+10
2013-12-16This is the acutal sitting avatar crossing code. This commit implements theMelanie1-2/+152
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-0/+42
2013-11-04varregion: remove uses of region size constant. In particular, update sceneRobert Adams1-3/+3
2013-10-05* Fixes cases where Last Attachment Point gets overwritten with 0 when it sho...teravus1-1/+3
2013-09-08Mono 2.0 fix - call ToArray() explicitlyMelanie1-0/+1
2013-06-25Improve situation where editing just the root prim of an attachment causes ot...Justin Clark-Casey (justincc)1-1/+10
2013-06-25Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...Justin Clark-Casey (justincc)1-10/+4
2013-06-23Fix prim locking to behave like SLMelanie1-2/+2
2013-06-23Fix prim locking to behave like SLMelanie1-2/+2
2013-06-13* This fixes having to select and deselect prim to get keyframemotion to star...Melanie1-0/+5
2013-06-12* This fixes having to select and deselect prim to get keyframemotion to star...teravus1-0/+5
2013-06-06Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie1-0/+13
2013-05-26Allow Linden trees to preserve their type when taken into inventory and rezze...Melanie1-0/+5
2013-05-24minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()Justin Clark-Casey (justincc)1-1/+0
2013-05-23Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...Justin Clark-Casey (justincc)1-0/+1
2013-05-09remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)1-1/+1
2013-05-09Fix issue where objects removed via llDie() would not disappear for users loo...Justin Clark-Casey (justincc)1-7/+7
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie1-0/+9
2013-03-31Export permission, part two. Setting export perms for textures and clothing w...Melanie1-1/+1
2013-03-26Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-03-24Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie1-0/+1
2013-02-12Revert "Push updates from keyframe directly to the front of the output queue ...Melanie1-6/+1
2013-02-12Push updates from keyframe directly to the front of the output queue ratherMelanie1-1/+6