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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectGroup.cs
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Files
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2014-08-22
some cleanup ( well or not )
UbitUmarov
1
-14
/
+4
2014-08-21
add filter sog updates
UbitUmarov
1
-0
/
+40
2014-08-01
sitting avatars hidding by their position. This is not as SL that uses
UbitUmarov
1
-0
/
+5
2014-07-27
change how sounds work. May be bad.. needs testing
UbitUmarov
1
-2
/
+4
2014-07-26
clear script controls on crossing (untested)(possible should be done
UbitUmarov
1
-0
/
+1
2014-07-22
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
UbitUmarov
1
-91
/
+86
2014-07-22
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
UbitUmarov
1
-0
/
+2
2014-07-22
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
UbitUmarov
1
-1
/
+11
2014-07-22
tell scripts about positions changes after they are actually changed
UbitUmarov
1
-10
/
+18
2014-07-22
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
UbitUmarov
1
-84
/
+96
2014-07-22
bug fix. Child position got broken because first prim i parts array may
UbitUmarov
1
-0
/
+5
2014-07-21
Fixed problems if an avatar tries to cross regions when the previous cross ha...
Oren Hurvitz
1
-1
/
+1
2014-05-06
Fix avatars going to corner of region when they are sitting on a child prim a...
Vegaslon
1
-1
/
+1
2014-04-24
Fixes a long-standing bug related to god-mode change ownership of objects per...
Diva Canto
1
-3
/
+5
2014-04-03
refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...
Justin Clark-Casey (justincc)
1
-48
/
+6
2014-04-03
Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...
Justin Clark-Casey (justincc)
1
-6
/
+1
2014-04-03
Fix bug where crossing to a neighbouring region and back again would trigger ...
Justin Clark-Casey (justincc)
1
-6
/
+25
2014-03-25
Guard against Scene being null in attachments it the wearing avatar is in the...
Melanie Thielker
1
-14
/
+16
2014-03-24
Removed "hacktastic" code that is no longer needed.
Oren Hurvitz
1
-21
/
+0
2014-03-24
When linking two groups, and then deleting the combined group: delete *all* o...
Oren Hurvitz
1
-7
/
+31
2014-03-22
Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.
Justin Clark-Casey (justincc)
1
-2
/
+6
2014-03-22
If an object has it's temporary flag unset after being set, put it back in th...
Justin Clark-Casey (justincc)
1
-12
/
+25
2014-02-15
Properly restore position on crossing failure for mega-regions.
Robert Adams
1
-1
/
+2
2014-02-15
Rewrite of mega-region code to use new form of border checking.
Robert Adams
1
-14
/
+5
2014-01-10
When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
1
-5
/
+5
2014-01-10
Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
1
-0
/
+3
2013-12-26
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
1
-10
/
+10
2013-12-16
This is the acutal sitting avatar crossing code. This commit implements the
Melanie
1
-2
/
+152
2013-12-11
Committing the Avination Scene Presence and related texture code
Melanie
1
-0
/
+42
2013-11-04
varregion: remove uses of region size constant. In particular, update scene
Robert Adams
1
-3
/
+3
2013-10-05
* Fixes cases where Last Attachment Point gets overwritten with 0 when it sho...
teravus
1
-1
/
+3
2013-09-08
Mono 2.0 fix - call ToArray() explicitly
Melanie
1
-0
/
+1
2013-06-25
Improve situation where editing just the root prim of an attachment causes ot...
Justin Clark-Casey (justincc)
1
-1
/
+10
2013-06-25
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...
Justin Clark-Casey (justincc)
1
-10
/
+4
2013-06-23
Fix prim locking to behave like SL
Melanie
1
-2
/
+2
2013-06-23
Fix prim locking to behave like SL
Melanie
1
-2
/
+2
2013-06-13
* This fixes having to select and deselect prim to get keyframemotion to star...
Melanie
1
-0
/
+5
2013-06-12
* This fixes having to select and deselect prim to get keyframemotion to star...
teravus
1
-0
/
+5
2013-06-06
Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
1
-0
/
+13
2013-05-26
Allow Linden trees to preserve their type when taken into inventory and rezze...
Melanie
1
-0
/
+5
2013-05-24
minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy()
Justin Clark-Casey (justincc)
1
-1
/
+0
2013-05-23
Fix bug where a cloned object would report the wrong llGetNumberOfPrims() whe...
Justin Clark-Casey (justincc)
1
-0
/
+1
2013-05-09
remove pointless region handle paramter from IClientAPI.SendKillObject()
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-05-09
Fix issue where objects removed via llDie() would not disappear for users loo...
Justin Clark-Casey (justincc)
1
-7
/
+7
2013-03-31
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
1
-0
/
+9
2013-03-31
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
1
-1
/
+1
2013-03-26
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
1
-0
/
+1
2013-03-24
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
1
-0
/
+1
2013-02-12
Revert "Push updates from keyframe directly to the front of the output queue ...
Melanie
1
-6
/
+1
2013-02-12
Push updates from keyframe directly to the front of the output queue rather
Melanie
1
-1
/
+6
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