Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add check in SceneManager to stop opensim.exe crashing if no regions/scenes ↵ | MW | 2009-02-26 | 1 | -1/+8 |
| | | | | were loaded. | ||||
* | Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: | Charles Krinke | 2009-02-22 | 1 | -1/+1 |
| | | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors. | ||||
* | * refactor: remove AssetCache field hanging off Scene | Justin Clarke Casey | 2009-02-16 | 1 | -1/+1 |
| | | | | | | * This is always available at Scene.CommsManager.AssetCache | ||||
* | * refactor: move alert commands from Scene to DialogModule | Justin Clarke Casey | 2009-02-13 | 1 | -10/+0 |
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* | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 2009-02-06 | 1 | -0/+669 |
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! |