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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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SceneGraph.cs
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Author
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Files
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...
*
add test for rezzing an object from a prim item
Justin Clark-Casey (justincc)
2011-05-20
1
-0
/
+3
*
Implement agent limits
Melanie
2011-04-21
1
-0
/
+5
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
1
-0
/
+2
*
Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
2011-04-06
1
-1
/
+1
*
When an object is duplicated, add it to the full/local id SOG indexes as well...
Justin Clark-Casey (justincc)
2011-03-26
1
-1
/
+29
*
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
2011-03-26
1
-5
/
+25
*
refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
2011-03-26
1
-30
/
+30
*
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
2011-03-22
1
-6
/
+7
*
Fix bug where avatars in other regions would not always show up on the mini-map
Justin Clark-Casey (justincc)
2011-02-24
1
-1
/
+2
*
Remove the RestorePresences functions (which don't seem to be doing
Mic Bowman
2011-01-26
1
-2
/
+2
*
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...
Justin Clark-Casey (justincc)
2010-12-14
1
-7
/
+2
*
fix the minimap sitting avatar location bug
Justin Clark-Casey (justincc)
2010-12-10
1
-1
/
+1
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-5
/
+12
*
Prevent nullrefs in scene object deletion. Mantis #5156
Melanie
2010-10-27
1
-1
/
+4
*
I really have to say it again and again: e.Message is NOT enough data for
Melanie
2010-10-03
1
-2
/
+1
*
Prevent setting arbitrary groups on your objects.
Melanie
2010-09-27
1
-0
/
+3
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-33
/
+20
*
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
2010-09-13
1
-10
/
+0
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-3
/
+3
*
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-34
/
+32
*
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-136
/
+127
*
Make sure unlinked child prims get persisted
Melanie
2010-09-07
1
-0
/
+5
*
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
2010-08-31
1
-1
/
+1
*
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
2010-08-28
1
-25
/
+26
*
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
2010-08-26
1
-24
/
+13
*
Remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-08-26
1
-2
/
+0
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-08-26
1
-26
/
+38
|
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*
Make scene object directories more robust and prevent deleted SOP's from
Melanie Thielker
2010-08-25
1
-17
/
+29
*
|
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-45
/
+66
|
/
*
Split out actual scene object insertion code from Scene.Inventory.RezObject a...
Justin Clark-Casey (justincc)
2010-08-24
1
-0
/
+36
*
Add new SceneGraphTests class. Add simple TestDuplicateObject()
Justin Clark-Casey (justincc)
2010-08-07
1
-1
/
+1
*
minor: a few miscellaneous comments
Justin Clark-Casey (justincc)
2010-08-07
1
-0
/
+5
*
remove unused BasicQuadTreeNode
Justin Clark-Casey (justincc)
2010-07-30
1
-5
/
+0
*
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
Melanie Thielker
2010-06-28
1
-1
/
+1
*
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
Melanie Thielker
2010-06-28
1
-1
/
+1
*
Make drag copy and copy-on-ray handle friends list perms properly
Melanie Thielker
2010-06-27
1
-0
/
+22
*
stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...
Justin Clark-Casey (justincc)
2010-06-25
1
-6
/
+7
*
Refactor SendCoarseLocations for better performance. Instead of computing lis...
Dan Lake
2010-06-08
1
-0
/
+37
*
Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
2010-06-08
1
-3
/
+7
*
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
2010-05-31
1
-1
/
+1
*
rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
2010-05-21
1
-53
/
+49
*
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
2010-05-21
1
-7
/
+14
*
Refactor scene presence list for lockless iteration. Lock contention will now...
Dan Lake
2010-05-15
1
-61
/
+53
*
Fix link security issue
Melanie
2010-04-30
1
-32
/
+9
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...
Justin Clark-Casey (justincc)
2010-04-16
1
-3
/
+1
*
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
2010-03-19
1
-1
/
+1
*
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...
Dan Lake
2010-03-19
1
-107
/
+79
*
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
2010-03-17
1
-63
/
+130
*
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...
Justin Clark-Casey (justincc)
2010-03-12
1
-53
/
+0
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