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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Scenes
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SceneGraph.cs
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*
Remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-08-26
1
-2
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+0
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-08-26
1
-26
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+38
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Make scene object directories more robust and prevent deleted SOP's from
Melanie Thielker
2010-08-25
1
-17
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+29
*
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Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-45
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+66
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Split out actual scene object insertion code from Scene.Inventory.RezObject a...
Justin Clark-Casey (justincc)
2010-08-24
1
-0
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+36
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Add new SceneGraphTests class. Add simple TestDuplicateObject()
Justin Clark-Casey (justincc)
2010-08-07
1
-1
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+1
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minor: a few miscellaneous comments
Justin Clark-Casey (justincc)
2010-08-07
1
-0
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+5
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remove unused BasicQuadTreeNode
Justin Clark-Casey (justincc)
2010-07-30
1
-5
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+0
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Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
Melanie Thielker
2010-06-28
1
-1
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+1
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Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
Melanie Thielker
2010-06-28
1
-1
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+1
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Make drag copy and copy-on-ray handle friends list perms properly
Melanie Thielker
2010-06-27
1
-0
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+22
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stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...
Justin Clark-Casey (justincc)
2010-06-25
1
-6
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+7
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Refactor SendCoarseLocations for better performance. Instead of computing lis...
Dan Lake
2010-06-08
1
-0
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+37
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Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
2010-06-08
1
-3
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+7
*
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
2010-05-31
1
-1
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+1
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rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
2010-05-21
1
-53
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+49
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Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
2010-05-21
1
-7
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+14
*
Refactor scene presence list for lockless iteration. Lock contention will now...
Dan Lake
2010-05-15
1
-61
/
+53
*
Fix link security issue
Melanie
2010-04-30
1
-32
/
+9
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...
Justin Clark-Casey (justincc)
2010-04-16
1
-3
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+1
*
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
2010-03-19
1
-1
/
+1
*
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...
Dan Lake
2010-03-19
1
-107
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+79
*
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
2010-03-17
1
-63
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+130
*
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...
Justin Clark-Casey (justincc)
2010-03-12
1
-53
/
+0
*
refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
Justin Clark-Casey (justincc)
2010-03-12
1
-35
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+0
*
refactor: Move DetachSingleAttachmentToInv to region module
Justin Clark-Casey (justincc)
2010-03-06
1
-34
/
+1
*
refactor: begin to move attachments code into a region module
Justin Clark-Casey (justincc)
2010-03-05
1
-82
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+4
*
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
2010-03-03
1
-10
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+33
*
Actually make EventManager.OnAttach() fire when an object is attached. Previ...
Justin Clark-Casey (justincc)
2010-03-03
1
-0
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+3
*
Merge branch 'master' into presence-refactor
Melanie
2010-02-22
1
-1
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+1
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*
Formatting cleanup.
Jeff Ames
2010-02-15
1
-1
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+1
*
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Merge branch 'master' into presence-refactor
Melanie
2010-02-15
1
-0
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+9
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/
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*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-0
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+9
*
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Merge branch 'master' into presence-refactor
Melanie
2010-02-08
1
-16
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+40
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*
Revert "change position of OnAttach event firing so that this also happens wh...
Melanie
2010-02-04
1
-1
/
+2
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*
change position of OnAttach event firing so that this also happens when a use...
Justin Clark-Casey (justincc)
2010-02-03
1
-2
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+1
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*
Actually make EventManager.OnAttach() fire when an object is attached. Previ...
Justin Clark-Casey (justincc)
2010-02-01
1
-0
/
+3
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*
Don't try to start attachment scripts or send updates if the attachment itsel...
Justin Clark-Casey (justincc)
2010-02-01
1
-25
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+52
*
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* HGScene is no more.
Diva Canto
2010-01-30
1
-17
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+23
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*
Experimental: Remove explicit property sends
Melanie
2009-12-06
1
-11
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+11
*
Skip single prims in unlink selections
Melanie
2009-12-06
1
-8
/
+11
*
Change locking to not mix explicit Monitor.* calls with lock()
Melanie
2009-12-06
1
-2
/
+12
*
Lock updates out while linking and unlinking
Melanie
2009-12-06
1
-121
/
+134
*
Eliminate multiple updates on link/unlink
Melanie
2009-12-06
1
-0
/
+2
*
Small performance tweaks to code called by the heartbeat loop
John Hurliman
2009-10-28
1
-5
/
+9
*
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
1
-76
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+84
*
Merge branch 'master' into vehicles
Melanie
2009-10-22
1
-22
/
+10
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
1
-3
/
+9
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*
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
2009-10-17
1
-1
/
+1
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