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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* Minor: changed "existant" to "existent"Oren Hurvitz2014-07-211-1/+1
* Made GetScenePresence() case-insensitive when searching by user name. This ma...Oren Hurvitz2014-04-021-1/+2
* Fix problem where moving an object to another region on the same simulator wa...Justin Clark-Casey (justincc)2014-04-021-4/+15
* Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2013-11-131-2/+2
* Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres...Justin Clark-Casey (justincc)2013-08-231-28/+6
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+11
* Plumb the path from the client to the extra physics params and backMelanie2013-02-071-2/+23
* Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)2012-10-241-0/+24
* Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)2012-08-241-1/+1
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-6/+3
* Committing Avination's memleak fix-a-thon, installment #3Melanie2012-07-231-0/+2
* Add TestCreateDuplicateRootScenePresence() regression test.Justin Clark-Casey (justincc)2012-07-191-1/+1
* Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)2012-07-071-3/+3
* Add assert to attachment regression tests to check that number of objects in ...Justin Clark-Casey (justincc)2012-07-061-5/+13
* Go back to calling IncomingCloseAgent() in the "kick user" command for consis...Justin Clark-Casey (justincc)2012-06-081-6/+0
* Remove duplicate update of user count in Scene.IncomingCloseAgent()Justin Clark-Casey (justincc)2012-06-081-4/+4
* Check agent limit against root agent count rather than both root and child ag...Justin Clark-Casey (justincc)2012-05-171-5/+0
* Perform SceneGraph.DuplicateObject() under existing m_updateLock already used...Justin Clark-Casey (justincc)2012-05-081-75/+89
* minor: Add some method doc. Add warnings since calling SOG link/delink metho...Justin Clark-Casey (justincc)2012-04-171-0/+3
* Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-1/+2
* refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)2012-03-311-2/+2
* Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...Justin Clark-Casey (justincc)2012-03-311-3/+3
* Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)2012-03-161-30/+1
* Simplify minimap coarse location code by just reference SP.AbsolutePositionJustin Clark-Casey (justincc)2012-03-091-5/+1
* Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2012-03-091-19/+5
* Fix a bug where changing shape parameters of a child prim in a linkset would ...Justin Clark-Casey (justincc)2012-02-181-2/+2
* In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)2012-02-151-5/+5
* Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)2012-02-081-5/+11
* ObjectAddedToScene event should be fired when duplicating objectsDan Lake2012-02-021-16/+0
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-25/+20
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| * Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)2012-01-311-1/+7
| * Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2012-01-311-0/+6
| * lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)2012-01-301-5/+7
| * Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate...Dan Lake2012-01-241-6/+0
| * Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject...Dan Lake2012-01-241-13/+0
* | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake2012-01-191-1/+2
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* Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-221-1/+0
* Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-171-14/+0
* Fix compile error from an earlier commitDan Lake2011-11-101-2/+0
* Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie2011-11-111-4/+19
* Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2011-11-051-1/+1
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-1/+1
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-1/+1
* Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)2011-10-291-22/+16
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-1/+15
* Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)2011-10-061-0/+6
* Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)2011-10-051-0/+5
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-2/+2
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-2/+23
* stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-131-2/+0