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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Framework
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Scenes
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SceneGraph.cs
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Author
Age
Files
Lines
*
Make sure that we're not bounds checking attachments. 'Cos otherwise your hai...
CasperW
2009-12-26
1
-2
/
+2
*
Recover out-of-region objects during db load.
Kitto Flora
2009-12-24
1
-0
/
+24
*
Should not commit without compiling
root
2009-12-22
1
-1
/
+1
*
Jumped the gun...
root
2009-12-22
1
-1
/
+1
*
Allow 100ms for scripts to run attach(NULL_KEY) on detach
root
2009-12-22
1
-0
/
+12
*
Experimental: Remove explicit property sends
Melanie
2009-12-06
1
-11
/
+11
*
Skip single prims in unlink selections
Melanie
2009-12-06
1
-8
/
+11
*
Change locking to not mix explicit Monitor.* calls with lock()
Melanie
2009-12-06
1
-2
/
+12
*
Lock updates out while linking and unlinking
Melanie
2009-12-06
1
-121
/
+134
*
Eliminate multiple updates on link/unlink
Melanie
2009-12-06
1
-0
/
+2
*
undo previous changes
dahlia
2009-11-13
1
-1
/
+1
*
expose SceneGraph.GetGroupByPrim(UUID)
dahlia
2009-11-13
1
-1
/
+1
*
Small performance tweaks to code called by the heartbeat loop
John Hurliman
2009-10-28
1
-5
/
+9
*
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
1
-76
/
+84
*
Merge branch 'master' into vehicles
Melanie
2009-10-22
1
-22
/
+10
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*
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
1
-3
/
+9
|
*
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
2009-10-17
1
-1
/
+1
|
*
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
2009-10-15
1
-1
/
+0
|
*
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
2009-10-15
1
-17
/
+0
*
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Merge branch 'master' into vehicles
Melanie
2009-10-15
1
-19
/
+9
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*
Optimized heartbeat by calling Update() only on updated objects.
Dan Lake
2009-10-13
1
-19
/
+9
|
*
Revert "Rewrote parts of the code that were double-locking different objects....
Melanie
2009-10-07
1
-23
/
+13
|
*
Rewrote parts of the code that were double-locking different objects. This is...
Diva Canto
2009-10-06
1
-13
/
+23
*
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Merge branch 'master' into vehicles
Melanie
2009-10-01
1
-1
/
+18
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*
Formatting cleanup.
Jeff Ames
2009-10-01
1
-1
/
+1
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*
A little hack to see if this fixes the problems with ~20% of SOG's becoming p...
Diva Canto
2009-09-29
1
-0
/
+17
*
|
Commit initial version of KittoFlora's vehicle changes
opensim
2009-09-30
1
-3
/
+3
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/
*
Thank you, dslake, for a set of patches to improve OpenSim startup
Melanie
2009-09-02
1
-2
/
+2
*
Removed some debug messages
Diva Canto
2009-08-16
1
-7
/
+0
*
Making attachments work again. Tons of debug more. This needs more testing an...
Diva Canto
2009-08-16
1
-1
/
+12
*
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into in...
Diva Canto
2009-08-16
1
-10
/
+7
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*
Misc cleanup.
Jeff Ames
2009-08-16
1
-10
/
+7
*
|
Changed one word in a comment
Diva Canto
2009-08-15
1
-1
/
+1
*
|
Changed FromAssetID to FromItemID
Diva Canto
2009-08-15
1
-7
/
+7
*
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Redirected all calls to CachedUserProfile methods to the inventory service. R...
Diva Canto
2009-08-12
1
-2
/
+2
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/
*
Slight change to state management for attach scheduling.
Alan Webb
2009-08-04
1
-2
/
+2
*
This change adds support for the attach event in scripts.
Alan Webb
2009-08-04
1
-0
/
+2
*
fixed the bug where changing the rotation of a selection of prims in a linkse...
MW
2009-07-17
1
-0
/
+19
*
Explicitly set the changed status of the prim groups affected in a delink
Melanie Thielker
2009-06-02
1
-0
/
+1
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
Add a tweakable for the prim queue preload
Melanie Thielker
2009-05-01
1
-0
/
+1
*
Again, completely revamp the unlink code to finally allow unlinking
Melanie Thielker
2009-04-29
1
-79
/
+81
*
Formatting cleanup.
Jeff Ames
2009-04-14
1
-5
/
+5
*
Thank you, dslake, for a patch that converts many of the linear searches
Melanie Thielker
2009-04-12
1
-241
/
+197
*
Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
nlin
2009-04-10
1
-0
/
+41
*
* Implements retrieving child primitives via World.Objects[id] (MRM)
Adam Frisby
2009-04-09
1
-0
/
+3
*
* refactor: Move god related methods in Scene out to a module
Justin Clarke Casey
2009-03-30
1
-1
/
+1
*
Change DropObject to public. Fixes Mantis #3314
Melanie Thielker
2009-03-20
1
-1
/
+1
*
From: Alan Webb <alan_webb@us.ibm.com>
Dr Scofield
2009-03-10
1
-0
/
+17
*
This started as way to correct Mantis #3158, which I believe should be fixed ...
diva
2009-02-15
1
-1
/
+1
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