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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-06-251-6/+7
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| * stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...Justin Clark-Casey (justincc)2010-06-251-6/+7
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-091-0/+37
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| * Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake2010-06-081-0/+37
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-081-3/+7
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| * Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)2010-06-081-3/+7
| * Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+1
* | Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+1
* | Implement suspended updates - When an operation is occurring on lots of prims...Tom Grimshaw2010-05-291-11/+36
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-45/+48
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| * rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)2010-05-211-53/+49
| * Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)2010-05-211-7/+14
| * Refactor scene presence list for lockless iteration. Lock contention will now...Dan Lake2010-05-151-61/+53
| * Fix link security issueMelanie2010-04-301-32/+9
* | Refactor scene presence list for lockless iteration. Lock contention will now...Melanie2010-05-211-82/+49
* | Optimise the heavily used GetScenePresences; eliminate the array->list conver...Tom Grimshaw2010-05-121-8/+48
* | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-04-301-32/+9
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| * \ Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-04-301-32/+9
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| | * | Fix link security issueMelanie2010-04-301-32/+9
| * | | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-04-051-21/+41
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| | * | Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-091-21/+41
| * | | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-1/+10
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-04-191-3/+2
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| * | | All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
| * | | refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)2010-04-161-3/+1
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-301-107/+79
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| * | | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake2010-03-191-1/+1
| * | | Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake2010-03-191-107/+79
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-181-63/+130
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| * | | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake2010-03-171-63/+130
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-151-88/+0
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| * | | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...Justin Clark-Casey (justincc)2010-03-121-53/+0
| * | | refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-35/+0
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-061-128/+5
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| * | | refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-34/+1
| * | | refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-82/+4
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-041-10/+36
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| * | | Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-031-10/+33
| * | | Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)2010-03-031-0/+3
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-031-17/+26
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| * | Merge branch 'master' into presence-refactorMelanie2010-02-221-1/+1
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| | * Formatting cleanup.Jeff Ames2010-02-151-1/+1
| * | Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+9
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| | * Revolution is on the roll again! :)Revolution2010-02-141-0/+9
| * | Merge branch 'master' into presence-refactorMelanie2010-02-081-16/+40
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| | * Revert "change position of OnAttach event firing so that this also happens wh...Melanie2010-02-041-1/+2
| | * change position of OnAttach event firing so that this also happens when a use...Justin Clark-Casey (justincc)2010-02-031-2/+1
| * | * HGScene is no more.Diva Canto2010-01-301-17/+23
* | | Merge branch 'master' into careminsterMelanie2010-02-021-25/+55
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| * | Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)2010-02-011-0/+3