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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* minor: a few miscellaneous commentsJustin Clark-Casey (justincc)2010-08-071-0/+5
* remove unused BasicQuadTreeNodeJustin Clark-Casey (justincc)2010-07-301-5/+0
* Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2010-06-281-1/+1
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-281-1/+1
* Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker2010-06-271-0/+22
* stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...Justin Clark-Casey (justincc)2010-06-251-6/+7
* Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake2010-06-081-0/+37
* Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)2010-06-081-3/+7
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+1
* rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)2010-05-211-53/+49
* Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)2010-05-211-7/+14
* Refactor scene presence list for lockless iteration. Lock contention will now...Dan Lake2010-05-151-61/+53
* Fix link security issueMelanie2010-04-301-32/+9
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
* refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)2010-04-161-3/+1
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake2010-03-191-1/+1
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake2010-03-191-107/+79
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake2010-03-171-63/+130
* refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...Justin Clark-Casey (justincc)2010-03-121-53/+0
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-35/+0
* refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-34/+1
* refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-82/+4
* Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-031-10/+33
* Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)2010-03-031-0/+3
* Merge branch 'master' into presence-refactorMelanie2010-02-221-1/+1
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| * Formatting cleanup.Jeff Ames2010-02-151-1/+1
* | Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+9
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| * Revolution is on the roll again! :)Revolution2010-02-141-0/+9
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-16/+40
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| * Revert "change position of OnAttach event firing so that this also happens wh...Melanie2010-02-041-1/+2
| * change position of OnAttach event firing so that this also happens when a use...Justin Clark-Casey (justincc)2010-02-031-2/+1
| * Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)2010-02-011-0/+3
| * Don't try to start attachment scripts or send updates if the attachment itsel...Justin Clark-Casey (justincc)2010-02-011-25/+52
* | * HGScene is no more.Diva Canto2010-01-301-17/+23
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* Experimental: Remove explicit property sendsMelanie2009-12-061-11/+11
* Skip single prims in unlink selectionsMelanie2009-12-061-8/+11
* Change locking to not mix explicit Monitor.* calls with lock()Melanie2009-12-061-2/+12
* Lock updates out while linking and unlinkingMelanie2009-12-061-121/+134
* Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+2
* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-281-5/+9
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-76/+84
* Merge branch 'master' into vehiclesMelanie2009-10-221-22/+10
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| * * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-191-3/+9
| * Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-171-1/+1
| * Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-1/+0
| * * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-151-17/+0
* | Merge branch 'master' into vehiclesMelanie2009-10-151-19/+9
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| * Optimized heartbeat by calling Update() only on updated objects.Dan Lake2009-10-131-19/+9
| * Revert "Rewrote parts of the code that were double-locking different objects....Melanie2009-10-071-23/+13
| * Rewrote parts of the code that were double-locking different objects. This is...Diva Canto2009-10-061-13/+23