| Commit message (Expand) | Author | Age | Files | Lines |
* | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 2012-02-02 | 1 | -16/+0 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-01 | 1 | -25/+20 |
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| * | Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl... | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -1/+7 |
| * | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen... | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -0/+6 |
| * | lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ... | Justin Clark-Casey (justincc) | 2012-01-30 | 1 | -5/+7 |
| * | Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate... | Dan Lake | 2012-01-24 | 1 | -6/+0 |
| * | Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject... | Dan Lake | 2012-01-24 | 1 | -13/+0 |
* | | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID | Dan Lake | 2012-01-19 | 1 | -1/+2 |
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* | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() | Justin Clark-Casey (justincc) | 2011-12-22 | 1 | -1/+0 |
* | Fix bug where objects could not be set to a new group if the group had been c... | Justin Clark-Casey (justincc) | 2011-12-17 | 1 | -14/+0 |
* | Fix compile error from an earlier commit | Dan Lake | 2011-11-10 | 1 | -2/+0 |
* | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 2011-11-11 | 1 | -4/+19 |
* | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 2011-11-05 | 1 | -1/+1 |
* | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 1 | -1/+1 |
* | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 2011-11-02 | 1 | -1/+1 |
* | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -22/+16 |
* | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 2011-10-27 | 1 | -1/+15 |
* | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 2011-10-06 | 1 | -0/+6 |
* | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -0/+5 |
* | Stop attempts to rewear already worn items from removing and reattaching. | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -2/+2 |
* | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -2/+23 |
* | stop the duplicate remove of the root part ids from the full part and local p... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -2/+0 |
* | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -7/+5 |
* | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -5/+2 |
* | minor: if the script engine fails to find a prim for a script, also print out... | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -0/+4 |
* | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -1/+1 |
* | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -19/+10 |
* | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -7/+0 |
* | Related to #4689 - Adding missing null check for SceneObjectPart | Makopoppo | 2011-08-27 | 1 | -4/+10 |
* | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -2/+3 |
* | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -2/+2 |
* | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -3/+3 |
* | Stop undo of just the root prim position in the linkset from shifting the who... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -1/+0 |
* | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -1/+1 |
* | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -0/+1 |
* | Replace ifs in SOG.GroupResize() with Math.Min() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -0/+1 |
* | refactor: Push all part resize code down into SceneObjectPart.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -4/+5 |
* | add test for resizing one part in a group | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+1 |
* | remove the need to supply SceneObjectGroup.GroupResize() with a localId. | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+1 |
* | refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -6/+11 |
* | minor: add method doc to make it clear that click action is fired when the cl... | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -1/+10 |
* | refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin... | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -8/+9 |
* | implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS... | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -1/+30 |
* | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+16 |
* | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+3 |
* | Implement agent limits | Melanie | 2011-04-21 | 1 | -0/+5 |
* | Add coalesced scene objects class and serializer. This is currently only use... | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+2 |
* | Fix bug where on duplication, the root part local id was continually used in ... | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -1/+1 |
* | When an object is duplicated, add it to the full/local id SOG indexes as well... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+29 |
* | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -5/+25 |