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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* ObjectAddedToScene event should be fired when duplicating objectsDan Lake2012-02-021-16/+0
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-25/+20
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| * Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)2012-01-311-1/+7
| * Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2012-01-311-0/+6
| * lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)2012-01-301-5/+7
| * Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate...Dan Lake2012-01-241-6/+0
| * Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject...Dan Lake2012-01-241-13/+0
* | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake2012-01-191-1/+2
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* Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-221-1/+0
* Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-171-14/+0
* Fix compile error from an earlier commitDan Lake2011-11-101-2/+0
* Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie2011-11-111-4/+19
* Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2011-11-051-1/+1
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-1/+1
* Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-1/+1
* Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)2011-10-291-22/+16
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-1/+15
* Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)2011-10-061-0/+6
* Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)2011-10-051-0/+5
* Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)2011-09-131-2/+2
* Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-2/+23
* stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2011-09-131-2/+0
* In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)2011-09-131-7/+5
* stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-121-5/+2
* minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-121-0/+4
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+1
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-19/+10
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-7/+0
* Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-271-4/+10
* Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-2/+3
* refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-191-2/+2
* Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-191-3/+3
* Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-191-1/+0
* fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-191-1/+1
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-0/+1
* Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-0/+1
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-4/+5
* add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-161-1/+1
* remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-1/+1
* refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
* minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)2011-06-101-1/+10
* refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)2011-05-211-8/+9
* implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)2011-05-201-1/+30
* implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-201-0/+16
* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-201-0/+3
* Implement agent limitsMelanie2011-04-211-0/+5
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-131-0/+2
* Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)2011-04-061-1/+1
* When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)2011-03-261-1/+29
* Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)2011-03-261-5/+25