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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (follow)
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* Merge branch 'master' into presence-refactorMelanie2010-02-221-1/+1
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| * Formatting cleanup.Jeff Ames2010-02-151-1/+1
* | Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+9
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| * Revolution is on the roll again! :)Revolution2010-02-141-0/+9
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-16/+40
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| * Revert "change position of OnAttach event firing so that this also happens wh...Melanie2010-02-041-1/+2
| * change position of OnAttach event firing so that this also happens when a use...Justin Clark-Casey (justincc)2010-02-031-2/+1
| * Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)2010-02-011-0/+3
| * Don't try to start attachment scripts or send updates if the attachment itsel...Justin Clark-Casey (justincc)2010-02-011-25/+52
* | * HGScene is no more.Diva Canto2010-01-301-17/+23
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* Experimental: Remove explicit property sendsMelanie2009-12-061-11/+11
* Skip single prims in unlink selectionsMelanie2009-12-061-8/+11
* Change locking to not mix explicit Monitor.* calls with lock()Melanie2009-12-061-2/+12
* Lock updates out while linking and unlinkingMelanie2009-12-061-121/+134
* Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+2
* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-281-5/+9
* Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman2009-10-231-76/+84
* Merge branch 'master' into vehiclesMelanie2009-10-221-22/+10
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| * * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman2009-10-191-3/+9
| * Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman2009-10-171-1/+1
| * Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman2009-10-151-1/+0
| * * Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman2009-10-151-17/+0
* | Merge branch 'master' into vehiclesMelanie2009-10-151-19/+9
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| * Optimized heartbeat by calling Update() only on updated objects.Dan Lake2009-10-131-19/+9
| * Revert "Rewrote parts of the code that were double-locking different objects....Melanie2009-10-071-23/+13
| * Rewrote parts of the code that were double-locking different objects. This is...Diva Canto2009-10-061-13/+23
* | Merge branch 'master' into vehiclesMelanie2009-10-011-1/+18
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| * Formatting cleanup.Jeff Ames2009-10-011-1/+1
| * A little hack to see if this fixes the problems with ~20% of SOG's becoming p...Diva Canto2009-09-291-0/+17
* | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-3/+3
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* Thank you, dslake, for a set of patches to improve OpenSim startupMelanie2009-09-021-2/+2
* Removed some debug messagesDiva Canto2009-08-161-7/+0
* Making attachments work again. Tons of debug more. This needs more testing an...Diva Canto2009-08-161-1/+12
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into in...Diva Canto2009-08-161-10/+7
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| * Misc cleanup.Jeff Ames2009-08-161-10/+7
* | Changed one word in a commentDiva Canto2009-08-151-1/+1
* | Changed FromAssetID to FromItemIDDiva Canto2009-08-151-7/+7
* | Redirected all calls to CachedUserProfile methods to the inventory service. R...Diva Canto2009-08-121-2/+2
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* Slight change to state management for attach scheduling.Alan Webb2009-08-041-2/+2
* This change adds support for the attach event in scripts.Alan Webb2009-08-041-0/+2
* fixed the bug where changing the rotation of a selection of prims in a linkse...MW2009-07-171-0/+19
* Explicitly set the changed status of the prim groups affected in a delinkMelanie Thielker2009-06-021-0/+1
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* Add a tweakable for the prim queue preloadMelanie Thielker2009-05-011-0/+1
* Again, completely revamp the unlink code to finally allow unlinking Melanie Thielker2009-04-291-79/+81
* Formatting cleanup.Jeff Ames2009-04-141-5/+5
* Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2009-04-121-241/+197
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+41
* * Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby2009-04-091-0/+3
* * refactor: Move god related methods in Scene out to a moduleJustin Clarke Casey2009-03-301-1/+1