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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (unfollow)
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2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)1-2/+3
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)1-2/+2
2011-07-19Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)1-3/+3
2011-07-19Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)1-1/+0
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)1-1/+1
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)1-0/+1
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)1-0/+1
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)1-4/+5
2011-07-16add test for resizing one part in a groupJustin Clark-Casey (justincc)1-1/+1
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+11
2011-06-10minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)1-1/+10
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)1-8/+9
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)1-1/+30
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)1-0/+16
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)1-0/+3
2011-04-21Implement agent limitsMelanie1-0/+5
2011-04-13Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)1-0/+2
2011-04-06Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)1-1/+1
2011-03-26When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)1-1/+29
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)1-1/+29
2011-03-26Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)1-5/+25
2011-03-26refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)1-30/+30
2011-03-22Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)1-6/+7
2011-02-24Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)1-1/+2
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman1-2/+2
2010-12-14reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...Justin Clark-Casey (justincc)1-7/+2
2010-12-10fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)1-1/+1
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-5/+12
2010-10-27Prevent nullrefs in scene object deletion. Mantis #5156Melanie1-1/+4
2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-33/+20
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)1-10/+0
2010-09-12Formatting cleanup.Jeff Ames1-3/+3
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-34/+32
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-136/+127
2010-09-07Make sure unlinked child prims get persistedMelanie1-0/+5
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker1-1/+1
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)1-25/+26
2010-08-26refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)1-24/+13
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+0
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)1-45/+66
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker1-17/+29
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject a...Justin Clark-Casey (justincc)1-0/+36
2010-08-07Add new SceneGraphTests class. Add simple TestDuplicateObject()Justin Clark-Casey (justincc)1-1/+1
2010-08-07minor: a few miscellaneous commentsJustin Clark-Casey (justincc)1-0/+5
2010-07-30remove unused BasicQuadTreeNodeJustin Clark-Casey (justincc)1-5/+0
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker1-1/+1
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-1/+1