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2010-02-01Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)1-0/+3
2010-02-01Don't try to start attachment scripts or send updates if the attachment itsel...Justin Clark-Casey (justincc)1-25/+52
2010-01-30* HGScene is no more.Diva Canto1-17/+23
2009-12-06Experimental: Remove explicit property sendsMelanie1-11/+11
2009-12-06Skip single prims in unlink selectionsMelanie1-8/+11
2009-12-06Change locking to not mix explicit Monitor.* calls with lock()Melanie1-2/+12
2009-12-06Lock updates out while linking and unlinkingMelanie1-121/+134
2009-12-06Eliminate multiple updates on link/unlinkMelanie1-0/+2
2009-11-13undo previous changesdahlia1-1/+1
2009-11-13expose SceneGraph.GetGroupByPrim(UUID)dahlia1-1/+1
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman1-5/+9
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-76/+84
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman1-3/+9
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman1-1/+1
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-1/+0
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman1-17/+0
2009-10-13Optimized heartbeat by calling Update() only on updated objects.Dan Lake1-19/+9
2009-10-07Revert "Rewrote parts of the code that were double-locking different objects....Melanie1-23/+13
2009-10-07Revert "Merging in diva's locking fixes"Melanie1-23/+13
2009-10-06Rewrote parts of the code that were double-locking different objects. This is...Diva Canto1-13/+23
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-3/+3
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-09-29A little hack to see if this fixes the problems with ~20% of SOG's becoming p...Diva Canto1-0/+17
2009-09-02Thank you, dslake, for a set of patches to improve OpenSim startupMelanie1-2/+2
2009-08-16Removed some debug messagesDiva Canto1-7/+0
2009-08-16Making attachments work again. Tons of debug more. This needs more testing an...Diva Canto1-1/+12
2009-08-16Misc cleanup.Jeff Ames1-10/+7
2009-08-15Changed one word in a commentDiva Canto1-1/+1
2009-08-15Changed FromAssetID to FromItemIDDiva Canto1-7/+7
2009-08-12Redirected all calls to CachedUserProfile methods to the inventory service. R...Diva Canto1-2/+2
2009-08-04 Slight change to state management for attach scheduling.Alan Webb1-2/+2
2009-08-04 This change adds support for the attach event in scripts.Alan Webb1-0/+2
2009-07-17fixed the bug where changing the rotation of a selection of prims in a linkse...MW1-0/+19
2009-06-02Explicitly set the changed status of the prim groups affected in a delinkMelanie Thielker1-0/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-05-01Add a tweakable for the prim queue preloadMelanie Thielker1-0/+1
2009-04-29Again, completely revamp the unlink code to finally allow unlinking Melanie Thielker1-79/+81
2009-04-14Formatting cleanup.Jeff Ames1-5/+5
2009-04-12Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker1-241/+197
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-0/+41
2009-04-09* Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby1-0/+3
2009-03-30* refactor: Move god related methods in Scene out to a moduleJustin Clarke Casey1-1/+1
2009-03-20Change DropObject to public. Fixes Mantis #3314Melanie Thielker1-1/+1
2009-03-10From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-0/+17
2009-02-15This started as way to correct Mantis #3158, which I believe should be fixed ...diva1-1/+1
2009-02-09Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms....diva1-0/+1
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-6/+9
2009-02-03* minor: remove some pointless assignments in SOG.Copy() that had already bee...Justin Clarke Casey1-0/+5
2009-01-15Eased the locking times of ScenePresences. No locks were removed, just the lo...diva1-3/+12
2009-01-07* Slightly increase ScenePresences locking where it's technically required in...Justin Clarke Casey1-17/+25