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My fork of OpenSim for IG and MG, called SledjChisl.
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Region
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Framework
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Scenes
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SceneGraph.cs
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2010-06-08
Refactor SendCoarseLocations for better performance. Instead of computing lis...
Dan Lake
1
-0
/
+37
2010-06-08
Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
1
-3
/
+7
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
1
-1
/
+1
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
1
-1
/
+1
2010-05-29
Implement suspended updates - When an operation is occurring on lots of prims...
Tom Grimshaw
1
-11
/
+36
2010-05-21
rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
1
-53
/
+49
2010-05-21
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
1
-7
/
+14
2010-05-21
Refactor scene presence list for lockless iteration. Lock contention will now...
Melanie
1
-82
/
+49
2010-05-15
Refactor scene presence list for lockless iteration. Lock contention will now...
Dan Lake
1
-61
/
+53
2010-05-12
Optimise the heavily used GetScenePresences; eliminate the array->list conver...
Tom Grimshaw
1
-8
/
+48
2010-04-30
Fix link security issue
Melanie
1
-32
/
+9
2010-04-30
Fix link security issue
Melanie
1
-32
/
+9
2010-04-19
All scripts are now created suspended and are only unsuspended when the object
Melanie
1
-0
/
+1
2010-04-16
refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...
Justin Clark-Casey (justincc)
1
-3
/
+1
2010-03-19
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
1
-1
/
+1
2010-03-19
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...
Dan Lake
1
-107
/
+79
2010-03-17
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
1
-63
/
+130
2010-03-12
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...
Justin Clark-Casey (justincc)
1
-53
/
+0
2010-03-12
refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
Justin Clark-Casey (justincc)
1
-35
/
+0
2010-03-09
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
1
-21
/
+41
2010-03-06
refactor: Move DetachSingleAttachmentToInv to region module
Justin Clark-Casey (justincc)
1
-34
/
+1
2010-03-05
refactor: begin to move attachments code into a region module
Justin Clark-Casey (justincc)
1
-82
/
+4
2010-03-03
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
1
-10
/
+33
2010-03-03
Actually make EventManager.OnAttach() fire when an object is attached. Previ...
Justin Clark-Casey (justincc)
1
-0
/
+3
2010-02-15
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-0
/
+9
2010-02-04
Revert "change position of OnAttach event firing so that this also happens wh...
Melanie
1
-1
/
+2
2010-02-03
change position of OnAttach event firing so that this also happens when a use...
Justin Clark-Casey (justincc)
1
-2
/
+1
2010-02-01
Actually make EventManager.OnAttach() fire when an object is attached. Previ...
Justin Clark-Casey (justincc)
1
-0
/
+3
2010-02-01
Don't try to start attachment scripts or send updates if the attachment itsel...
Justin Clark-Casey (justincc)
1
-25
/
+52
2010-01-30
* HGScene is no more.
Diva Canto
1
-17
/
+23
2009-12-26
Make sure that we're not bounds checking attachments. 'Cos otherwise your hai...
CasperW
1
-2
/
+2
2009-12-24
Recover out-of-region objects during db load.
Kitto Flora
1
-0
/
+24
2009-12-22
Should not commit without compiling
root
1
-1
/
+1
2009-12-22
Jumped the gun...
root
1
-1
/
+1
2009-12-22
Allow 100ms for scripts to run attach(NULL_KEY) on detach
root
1
-0
/
+12
2009-12-06
Experimental: Remove explicit property sends
Melanie
1
-11
/
+11
2009-12-06
Skip single prims in unlink selections
Melanie
1
-8
/
+11
2009-12-06
Change locking to not mix explicit Monitor.* calls with lock()
Melanie
1
-2
/
+12
2009-12-06
Lock updates out while linking and unlinking
Melanie
1
-121
/
+134
2009-12-06
Eliminate multiple updates on link/unlink
Melanie
1
-0
/
+2
2009-12-06
Experimental: Remove explicit property sends
Melanie
1
-11
/
+11
2009-12-06
Skip single prims in unlink selections
Melanie
1
-8
/
+11
2009-12-06
Change locking to not mix explicit Monitor.* calls with lock()
Melanie
1
-2
/
+12
2009-12-06
Lock updates out while linking and unlinking
Melanie
1
-121
/
+134
2009-12-06
Eliminate multiple updates on link/unlink
Melanie
1
-0
/
+2
2009-11-13
undo previous changes
dahlia
1
-1
/
+1
2009-11-13
expose SceneGraph.GetGroupByPrim(UUID)
dahlia
1
-1
/
+1
2009-10-28
Small performance tweaks to code called by the heartbeat loop
John Hurliman
1
-5
/
+9
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-76
/
+84
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