| Commit message (Expand) | Author | Files | Lines |
2011-10-27 | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 1 | -1/+15 |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-05 | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-09-13 | Stop attempts to rewear already worn items from removing and reattaching. | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-09-13 | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 1 | -2/+23 |
2011-09-13 | stop the duplicate remove of the root part ids from the full part and local p... | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2011-09-13 | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind... | Justin Clark-Casey (justincc) | 1 | -7/+5 |
2011-09-12 | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 1 | -5/+2 |
2011-09-12 | minor: if the script engine fails to find a prim for a script, also print out... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-09-01 | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-01 | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 1 | -19/+10 |
2011-08-30 | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 1 | -7/+0 |
2011-08-27 | Related to #4689 - Adding missing null check for SceneObjectPart | Makopoppo | 1 | -4/+10 |
2011-08-18 | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-07-19 | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-07-19 | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-07-19 | Stop undo of just the root prim position in the linkset from shifting the who... | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-07-19 | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-18 | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-07-16 | Replace ifs in SOG.GroupResize() with Math.Min() | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-07-16 | refactor: Push all part resize code down into SceneObjectPart.Resize() | Justin Clark-Casey (justincc) | 1 | -4/+5 |
2011-07-16 | add test for resizing one part in a group | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-16 | remove the need to supply SceneObjectGroup.GroupResize() with a localId. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-11 | refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable | Justin Clark-Casey (justincc) | 1 | -6/+11 |
2011-06-10 | minor: add method doc to make it clear that click action is fired when the cl... | Justin Clark-Casey (justincc) | 1 | -1/+10 |
2011-05-21 | refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin... | Justin Clark-Casey (justincc) | 1 | -8/+9 |
2011-05-20 | implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS... | Justin Clark-Casey (justincc) | 1 | -1/+30 |
2011-05-20 | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 1 | -0/+16 |
2011-05-20 | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2011-04-21 | Implement agent limits | Melanie | 1 | -0/+5 |
2011-04-13 | Add coalesced scene objects class and serializer. This is currently only use... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-04-06 | Fix bug where on duplication, the root part local id was continually used in ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-03-26 | When an object is duplicated, add it to the full/local id SOG indexes as well... | Justin Clark-Casey (justincc) | 1 | -1/+29 |
2011-03-26 | When an object is duplicated, add the dupe to the uuid/local id indexes as we... | Justin Clark-Casey (justincc) | 1 | -1/+29 |
2011-03-26 | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri... | Justin Clark-Casey (justincc) | 1 | -5/+25 |
2011-03-26 | refactor: rename SOG collections in SceneGraph to make it clearer that they a... | Justin Clark-Casey (justincc) | 1 | -30/+30 |
2011-03-22 | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 1 | -6/+7 |
2011-02-24 | Fix bug where avatars in other regions would not always show up on the mini-map | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-01-26 | Remove the RestorePresences functions (which don't seem to be doing | Mic Bowman | 1 | -2/+2 |
2010-12-14 | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u... | Justin Clark-Casey (justincc) | 1 | -7/+2 |
2010-12-10 | fix the minimap sitting avatar location bug | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2010-11-16 | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 1 | -5/+12 |
2010-10-27 | Prevent nullrefs in scene object deletion. Mantis #5156 | Melanie | 1 | -1/+4 |
2010-10-03 | I really have to say it again and again: e.Message is NOT enough data for | Melanie | 1 | -2/+1 |
2010-09-27 | Prevent setting arbitrary groups on your objects. | Melanie | 1 | -0/+3 |
2010-09-16 | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA... | John Hurliman | 1 | -33/+20 |
2010-09-13 | Remove SceneGraph.DetachObject() which was accidentally left around after bei... | Justin Clark-Casey (justincc) | 1 | -10/+0 |
2010-09-12 | Formatting cleanup. | Jeff Ames | 1 | -3/+3 |
2010-09-10 | Second pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 1 | -34/+32 |
2010-09-10 | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 1 | -136/+127 |