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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneGraph.cs
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2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
1
-7
/
+0
2011-08-27
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
1
-4
/
+10
2011-08-18
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-07-19
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-07-19
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-07-19
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-07-19
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-18
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-07-16
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-07-16
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-07-16
add test for resizing one part in a group
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-16
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+11
2011-06-10
minor: add method doc to make it clear that click action is fired when the cl...
Justin Clark-Casey (justincc)
1
-1
/
+10
2011-05-21
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
1
-8
/
+9
2011-05-20
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...
Justin Clark-Casey (justincc)
1
-1
/
+30
2011-05-20
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
Justin Clark-Casey (justincc)
1
-0
/
+16
2011-05-20
add test for rezzing an object from a prim item
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-04-21
Implement agent limits
Melanie
1
-0
/
+5
2011-04-13
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-04-06
Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-03-26
When an object is duplicated, add it to the full/local id SOG indexes as well...
Justin Clark-Casey (justincc)
1
-1
/
+29
2011-03-26
When an object is duplicated, add the dupe to the uuid/local id indexes as we...
Justin Clark-Casey (justincc)
1
-1
/
+29
2011-03-26
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
1
-5
/
+25
2011-03-26
refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
1
-30
/
+30
2011-03-22
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
1
-6
/
+7
2011-02-24
Fix bug where avatars in other regions would not always show up on the mini-map
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-01-26
Remove the RestorePresences functions (which don't seem to be doing
Mic Bowman
1
-2
/
+2
2010-12-14
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...
Justin Clark-Casey (justincc)
1
-7
/
+2
2010-12-10
fix the minimap sitting avatar location bug
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-5
/
+12
2010-10-27
Prevent nullrefs in scene object deletion. Mantis #5156
Melanie
1
-1
/
+4
2010-10-03
I really have to say it again and again: e.Message is NOT enough data for
Melanie
1
-2
/
+1
2010-09-27
Prevent setting arbitrary groups on your objects.
Melanie
1
-0
/
+3
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-33
/
+20
2010-09-13
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
1
-10
/
+0
2010-09-12
Formatting cleanup.
Jeff Ames
1
-3
/
+3
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-34
/
+32
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-136
/
+127
2010-09-07
Make sure unlinked child prims get persisted
Melanie
1
-0
/
+5
2010-08-31
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
1
-1
/
+1
2010-08-28
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
1
-25
/
+26
2010-08-26
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
1
-24
/
+13
2010-08-26
Remove mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+0
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
1
-45
/
+66
2010-08-25
Make scene object directories more robust and prevent deleted SOP's from
Melanie Thielker
1
-17
/
+29
2010-08-24
Split out actual scene object insertion code from Scene.Inventory.RezObject a...
Justin Clark-Casey (justincc)
1
-0
/
+36
2010-08-07
Add new SceneGraphTests class. Add simple TestDuplicateObject()
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-07
minor: a few miscellaneous comments
Justin Clark-Casey (justincc)
1
-0
/
+5
2010-07-30
remove unused BasicQuadTreeNode
Justin Clark-Casey (justincc)
1
-5
/
+0
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