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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (unfollow)
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2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-33/+20
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)1-10/+0
2010-09-12Formatting cleanup.Jeff Ames1-3/+3
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-34/+32
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-136/+127
2010-09-07Fix some issues with unlinkingMelanie Thielker1-56/+53
2010-09-07Make sure unlinked child prims get persistedMelanie1-0/+5
2010-09-06Don't turn off the sale settings on child prims when linking, and on copyMelanie Thielker1-8/+0
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker1-1/+1
2010-08-31Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker1-1/+1
2010-08-28Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)1-25/+26
2010-08-26refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)1-24/+13
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+0
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)1-45/+66
2010-08-26Fix a horrible bug in SG, where iteration of scene objects is carriedMelanie Thielker1-2/+4
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker1-17/+29
2010-08-25Change object cleanup again. Make scene object directories more robust andMelanie Thielker1-17/+29
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject a...Justin Clark-Casey (justincc)1-0/+36
2010-08-08Fix minimap issues. This addresses mantis #228.meta71-21/+2
2010-08-07Add new SceneGraphTests class. Add simple TestDuplicateObject()Justin Clark-Casey (justincc)1-1/+1
2010-08-07minor: a few miscellaneous commentsJustin Clark-Casey (justincc)1-0/+5
2010-07-30remove unused BasicQuadTreeNodeJustin Clark-Casey (justincc)1-5/+0
2010-07-21Allow megaregions to be used in M7, should we so decideMelanie Thielker1-22/+25
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker1-1/+1
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-1/+1
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker1-1/+1
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-1/+1
2010-06-27Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker1-0/+22
2010-06-27Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker1-0/+22
2010-06-25Add new event: OnChangedBackupTom Grimshaw1-0/+11
2010-06-25Add two events: OnAttachToBackup and OnDetachFromBackup.Tom Grimshaw1-0/+26
2010-06-25stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...Justin Clark-Casey (justincc)1-6/+7
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake1-0/+37
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)1-3/+7
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-1/+1
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-1/+1
2010-05-29Implement suspended updates - When an operation is occurring on lots of prims...Tom Grimshaw1-11/+36
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)1-53/+49
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)1-7/+14
2010-05-21Refactor scene presence list for lockless iteration. Lock contention will now...Melanie1-82/+49
2010-05-15Refactor scene presence list for lockless iteration. Lock contention will now...Dan Lake1-61/+53
2010-05-12Optimise the heavily used GetScenePresences; eliminate the array->list conver...Tom Grimshaw1-8/+48
2010-04-30Fix link security issueMelanie1-32/+9
2010-04-30Fix link security issueMelanie1-32/+9
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)1-3/+1
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake1-1/+1
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake1-107/+79