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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (unfollow)
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2011-10-29Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)1-22/+16
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake1-1/+15
2011-10-06Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)1-0/+6
2011-10-05Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)1-0/+5
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-2/+2
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)1-2/+23
2011-09-13stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)1-2/+0
2011-09-13In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)1-7/+5
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)1-5/+2
2011-09-12minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)1-0/+4
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-1/+1
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-19/+10
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)1-7/+0
2011-08-27Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo1-4/+10
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)1-2/+3
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)1-2/+2
2011-07-19Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)1-3/+3
2011-07-19Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)1-1/+0
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)1-1/+1
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)1-0/+1
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)1-0/+1
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)1-4/+5
2011-07-16add test for resizing one part in a groupJustin Clark-Casey (justincc)1-1/+1
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+11
2011-06-10minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)1-1/+10
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)1-8/+9
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)1-1/+30
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)1-0/+16
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)1-0/+3
2011-04-21Implement agent limitsMelanie1-0/+5
2011-04-13Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)1-0/+2
2011-04-06Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)1-1/+1
2011-03-26When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)1-1/+29
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)1-1/+29
2011-03-26Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...Justin Clark-Casey (justincc)1-5/+25
2011-03-26refactor: rename SOG collections in SceneGraph to make it clearer that they a...Justin Clark-Casey (justincc)1-30/+30
2011-03-22Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)1-6/+7
2011-02-24Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)1-1/+2
2011-01-26Remove the RestorePresences functions (which don't seem to be doingMic Bowman1-2/+2
2010-12-14reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...Justin Clark-Casey (justincc)1-7/+2
2010-12-10fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)1-1/+1
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-5/+12
2010-10-27Prevent nullrefs in scene object deletion. Mantis #5156Melanie1-1/+4
2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-33/+20
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)1-10/+0
2010-09-12Formatting cleanup.Jeff Ames1-3/+3
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-34/+32