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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (unfollow)
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2012-02-08Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)1-5/+11
2012-02-02ObjectAddedToScene event should be fired when duplicating objectsDan Lake1-16/+0
2012-01-31Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)1-1/+7
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)1-0/+6
2012-01-30lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)1-5/+7
2012-01-24Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate...Dan Lake1-6/+0
2012-01-24Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject...Dan Lake1-13/+0
2012-01-19Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake1-1/+2
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)1-1/+0
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-14/+0
2011-11-10Fix compile error from an earlier commitDan Lake1-2/+0
2011-11-11Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie1-4/+19
2011-11-05Replacing te linking code with the code from Avination. Link sets prims are nowMelanie1-1/+1
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-1/+1
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-1/+1
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)1-22/+16
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake1-1/+15
2011-10-06Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)1-0/+6
2011-10-05Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)1-0/+5
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)1-2/+2
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)1-2/+23
2011-09-13stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)1-2/+0
2011-09-13In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)1-7/+5
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)1-5/+2
2011-09-12minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)1-0/+4
2011-09-01Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)1-1/+1
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-19/+10
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)1-7/+0
2011-08-27Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo1-4/+10
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)1-2/+3
2011-07-19refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)1-2/+2
2011-07-19Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)1-3/+3
2011-07-19Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)1-1/+0
2011-07-19fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)1-1/+1
2011-07-18Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)1-0/+1
2011-07-16Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)1-0/+1
2011-07-16refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)1-4/+5
2011-07-16add test for resizing one part in a groupJustin Clark-Casey (justincc)1-1/+1
2011-07-16remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)1-1/+1
2011-07-11refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)1-6/+11
2011-06-10minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)1-1/+10
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)1-8/+9
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)1-1/+30
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)1-0/+16
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)1-0/+3
2011-04-21Implement agent limitsMelanie1-0/+5
2011-04-13Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)1-0/+2
2011-04-06Fix bug where on duplication, the root part local id was continually used in ...Justin Clark-Casey (justincc)1-1/+1
2011-03-26When an object is duplicated, add it to the full/local id SOG indexes as well...Justin Clark-Casey (justincc)1-1/+29
2011-03-26When an object is duplicated, add the dupe to the uuid/local id indexes as we...Justin Clark-Casey (justincc)1-1/+29