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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (unfollow)
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2010-08-26refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)1-24/+13
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+0
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)1-45/+66
2010-08-25Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker1-17/+29
2010-08-24Split out actual scene object insertion code from Scene.Inventory.RezObject a...Justin Clark-Casey (justincc)1-0/+36
2010-08-07Add new SceneGraphTests class. Add simple TestDuplicateObject()Justin Clark-Casey (justincc)1-1/+1
2010-08-07minor: a few miscellaneous commentsJustin Clark-Casey (justincc)1-0/+5
2010-07-30remove unused BasicQuadTreeNodeJustin Clark-Casey (justincc)1-5/+0
2010-06-28Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker1-1/+1
2010-06-28Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker1-1/+1
2010-06-27Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker1-0/+22
2010-06-25stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...Justin Clark-Casey (justincc)1-6/+7
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake1-0/+37
2010-06-08Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)1-3/+7
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-1/+1
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)1-53/+49
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)1-7/+14
2010-05-15Refactor scene presence list for lockless iteration. Lock contention will now...Dan Lake1-61/+53
2010-04-30Fix link security issueMelanie1-32/+9
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)1-3/+1
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake1-1/+1
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake1-107/+79
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake1-63/+130
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...Justin Clark-Casey (justincc)1-53/+0
2010-03-12refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)1-35/+0
2010-03-06refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)1-34/+1
2010-03-05refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)1-82/+4
2010-03-03Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)1-10/+33
2010-03-03Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)1-0/+3
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-0/+9
2010-02-04Revert "change position of OnAttach event firing so that this also happens wh...Melanie1-1/+2
2010-02-03change position of OnAttach event firing so that this also happens when a use...Justin Clark-Casey (justincc)1-2/+1
2010-02-01Actually make EventManager.OnAttach() fire when an object is attached. Previ...Justin Clark-Casey (justincc)1-0/+3
2010-02-01Don't try to start attachment scripts or send updates if the attachment itsel...Justin Clark-Casey (justincc)1-25/+52
2010-01-30* HGScene is no more.Diva Canto1-17/+23
2009-12-06Experimental: Remove explicit property sendsMelanie1-11/+11
2009-12-06Skip single prims in unlink selectionsMelanie1-8/+11
2009-12-06Change locking to not mix explicit Monitor.* calls with lock()Melanie1-2/+12
2009-12-06Lock updates out while linking and unlinkingMelanie1-121/+134
2009-12-06Eliminate multiple updates on link/unlinkMelanie1-0/+2
2009-11-13undo previous changesdahlia1-1/+1
2009-11-13expose SceneGraph.GetGroupByPrim(UUID)dahlia1-1/+1
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman1-5/+9
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-76/+84
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman1-3/+9
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman1-1/+1
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-1/+0
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman1-17/+0