Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 2019-05-19 | 1 | -24/+35 |
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* | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 2016-11-03 | 1 | -17/+47 |
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* | Missing parameter in log error message was throwing exception | Dan Lake | 2012-07-18 | 1 | -1/+1 |
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* | Don't cache regions data on the other unused LocalGridServiceConnector that ↵ | Justin Clark-Casey (justincc) | 2012-07-13 | 1 | -5/+17 |
| | | | | | | the module code still sets up even if we're using one directly instantiated from the RemoteGridServiceConnector. Also improves log messages to indicate which regions are sending/receiving various neighbour protocol messages. | ||||
* | Fix bug with "kick user" reducing agent counts by 2 instead of 1. | Justin Clark-Casey (justincc) | 2012-06-08 | 1 | -6/+5 |
| | | | | | This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close() DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient() | ||||
* | Addresses mantis #5846 | Diva Canto | 2012-04-08 | 1 | -1/+3 |
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* | Take watchdog alarm calling back outside the m_threads lock. | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -2/+2 |
| | | | | This is how it was originally. This stops a very long running alarm callback from causing a problem. | ||||
* | More improvements on agent position updates: if the target sims fail, ↵ | Diva Canto | 2012-02-20 | 1 | -5/+2 |
| | | | | blacklist them for 2 min, so that we don't keep doing remote calls that fail. | ||||
* | A few more tweaks on position updates and create child agents. Mono hates ↵ | Diva Canto | 2012-02-19 | 1 | -6/+13 |
| | | | | concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. | ||||
* | Changed the async approach on close child agents. This may improve crossings ↵ | Diva Canto | 2011-12-16 | 1 | -6/+3 |
| | | | | a little bit. | ||||
* | Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent ↵ | Justin Clark-Casey (justincc) | 2011-11-19 | 1 | -2/+6 |
| | | | | | | | 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them. Also finally get the deregister grid service message working properly | ||||
* | Removed unused and mostly commented out SceneCommunicationService methods | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -80/+1 |
| | | | | As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests | ||||
* | Remove unused RegionCommsListener/IRegionCommsListener. | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -3/+0 |
| | | | | All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time. | ||||
* | remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is ↵ | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -5/+0 |
| | | | | not being used any more - it's now IEntityTransferModule and SimulationService instead | ||||
* | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 1 | -4/+0 |
| | | | | packet per prim. More to come as we change to make use of this. | ||||
* | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 2011-10-06 | 1 | -1/+1 |
| | | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists. | ||||
* | Change UpdateAgent (for changes in agent position) to be sent | Mic Bowman | 2011-02-03 | 1 | -21/+22 |
| | | | | | | once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point. | ||||
* | A bit more frugal on the caller side of closing agents, now that the ↵ | Diva Canto | 2011-01-07 | 1 | -16/+20 |
| | | | | receiving end is async. No need for so much concurrency. | ||||
* | Fix child agent scoping | Melanie | 2011-01-03 | 1 | -4/+4 |
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* | Remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -3/+3 |
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* | Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵ | Diva Canto | 2010-06-13 | 1 | -14/+7 |
| | | | | neighbours. | ||||
* | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -7/+7 |
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* | * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵ | John Hurliman | 2010-02-23 | 1 | -1/+1 |
| | | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening | ||||
* | Merge branch 'master' into presence-refactor | Melanie | 2010-01-16 | 1 | -6/+1 |
|\ | | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability. | ||||
| * | Remove "login disable", "login enable" and "login status" commands. | Melanie | 2010-01-10 | 1 | -7/+0 |
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* | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 1 | -1149/+0 |
| | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | ||||
* | | Bug in Teleport fixed -- Appearance was missing from AgentCircuitData. | Diva Canto | 2010-01-13 | 1 | -0/+1 |
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* | | Several more buglets removed. | Diva Canto | 2010-01-13 | 1 | -16/+13 |
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* | | More appearance woes fixed, this time for child agents. Tested on a grid ↵ | Diva Canto | 2010-01-12 | 1 | -0/+4 |
| | | | | | | | | with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now. | ||||
* | | Fixed a couple of bugs with Appearance. Appearance is all good now. | Diva Canto | 2010-01-11 | 1 | -2/+2 |
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* | | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. | Diva Canto | 2010-01-11 | 1 | -1/+0 |
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* | | CommunicationsManager deleted. | Diva Canto | 2010-01-11 | 1 | -3/+1 |
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* | | CommunicationsManager is practically empty. Only NetworkServersInfo is there. | Diva Canto | 2010-01-10 | 1 | -6/+1 |
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* | | * Changed IPresenceService Logout, so that it takes a position and a lookat | Diva Canto | 2010-01-10 | 1 | -13/+0 |
| | | | | | | | | * CommsManager.AvatarService rerouted | ||||
* | | * OMG! All but one references to UserProfileCacheService have been rerouted! | Diva Canto | 2010-01-10 | 1 | -3/+4 |
| | | | | | | | | | | * HG is seriously broken here * Compiles. Untested. | ||||
* | | A few more inches... Old friends things removed. Less references to ↵ | Diva Canto | 2010-01-08 | 1 | -19/+0 |
| | | | | | | | | UserProfileService. | ||||
* | | Inching ahead... This compiles, but very likely does not run. | Diva Canto | 2010-01-08 | 1 | -5/+0 |
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* | | * Finished SimulationServiceConnector | Diva Canto | 2010-01-07 | 1 | -14/+20 |
|/ | | | | | * Started rerouting calls to UserService. * Compiles. May run. | ||||
* | Change teleports so the TeleportFlags are sent to the destination sim. It | Melanie | 2009-12-29 | 1 | -2/+2 |
| | | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation | ||||
* | Getting rid of SimpleRegionInfo and SerializableRegionInfo per Mel | Kunnis | 2009-12-12 | 1 | -33/+4 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Remove the old remoting-type interregion code for prim/script crossing | Melanie | 2009-11-26 | 1 | -72/+0 |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+1 |
| | | | | ScenePresenceAnimator class | ||||
* | Neighbours cache working. | Diva Canto | 2009-09-27 | 1 | -3/+1 |
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* | Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵ | Diva Canto | 2009-09-27 | 1 | -50/+37 |
| | | | | neighbours in the grid service modules. | ||||
* | Fixed MapBlocks bug, wrong order of arguments. First version that seems ↵ | Diva Canto | 2009-09-26 | 1 | -7/+1 |
| | | | | | | completely functional. Also fixed the notification of the message server in standalone -- that server doesn't usually exist. | ||||
* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim | Diva Canto | 2009-09-26 | 1 | -1/+1 |
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| * | * Fixes teleporting within megaregions on HG enabled regions. You can ↵ | Teravus Ovares (Dan Olivares) | 2009-09-25 | 1 | -1/+1 |
| | | | | | | | | teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions) | ||||
* | | First pass at the heart surgery for grid services. Compiles and runs ↵ | Diva Canto | 2009-09-26 | 1 | -167/+108 |
|/ | | | | minimally. A few bugs to catch now. | ||||
* | Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵ | Diva Canto | 2009-09-25 | 1 | -0/+7 |
| | | | | the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff. | ||||
* | * Use the BeginInvoke methodology instead of the FireAndForget methodology ↵ | Teravus Ovares (Dan Olivares) | 2009-09-13 | 1 | -5/+25 |
| | | | | to try to mitigate a mono assert. Same functionality done a different way. |