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path: root/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs (unfollow)
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2009-12-29Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie1-2/+2
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
2009-12-12Getting rid of SimpleRegionInfo and SerializableRegionInfo per MelKunnis1-33/+4
Signed-off-by: Melanie <melanie@t-data.com>
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie1-72/+0
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)1-1/+1
ScenePresenceAnimator class
2009-09-27Neighbours cache working.Diva Canto1-3/+1
2009-09-27Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto1-50/+37
neighbours in the grid service modules.
2009-09-26Fixed MapBlocks bug, wrong order of arguments. First version that seems ↵Diva Canto1-7/+1
completely functional. Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
2009-09-26First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto1-167/+108
minimally. A few bugs to catch now.
2009-09-25* Fixes teleporting within megaregions on HG enabled regions. You can ↵Teravus Ovares (Dan Olivares)1-1/+1
teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)
2009-09-25Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto1-0/+7
the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
2009-09-13* Use the BeginInvoke methodology instead of the FireAndForget methodology ↵Teravus Ovares (Dan Olivares)1-5/+25
to try to mitigate a mono assert. Same functionality done a different way.
2009-09-13* More comments in the RegionCombinerModuleTeravus Ovares (Dan Olivares)1-11/+113
* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?) * Added border based trigger teleports * Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
2009-09-10* Fix an off by one error on visible neighbors in the 'RequestNeighbors' ↵Teravus Ovares (Dan Olivares)1-2/+2
method. This off by one error showed one extra row of neighbors on the north and east side
2009-09-07* Enables Child Agents for all virtual regions in the region and their ↵Teravus Ovares (Dan Olivares)1-2/+56
neighbors. There still may be issues with crossing into the mentioned neighbors of the virtual regions. This makes regions larger then 512x512 (3 virtual regions) display fully to clients. * Uses a grid request multiple times, so the more regions are in the instance, the longer logging in takes. Consider this temporary until there's a RegionInfo request similar to the MapItem Request.
2009-09-06minor: organizationalTeravus Ovares (Dan Olivares)1-1/+19
* Move the neighbor region lookup to another method from where it was before in EnableNeighbourChildAgents.
2009-09-02* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ↵Teravus Ovares (Dan Olivares)1-1/+1
right in the new border framework. * This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-08-29* Rename the RegionCombiner Module from PhysicsCombinerTeravus Ovares (Dan Olivares)1-21/+29
2009-08-28* Deal with teleports to other virtual regions in the same scene.Teravus Ovares (Dan Olivares)1-9/+80
2009-08-14* minor : commentsTeravus Ovares (Dan Olivares)1-3/+69
* also re-trigger panda
2009-08-13Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto1-12/+12
starting to get on my nerves.
2009-08-13Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto1-5/+5
2009-08-11Fixes a race condition in EQ processing that was making EQs pop up again ↵Diva Canto1-12/+12
upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet.
2009-08-01* Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares1-7/+33
2009-06-18* Corrected CAPS namespacesArthur Valadares1-1/+1
* "luke, use the sed"
2009-06-14Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva1-5/+11
get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames1-1/+1
2009-05-23* Implements automatic loopback handling for standalone regions. Adam Frisby1-7/+22
* This /should/ make OpenSim behave properly when hosting behind a NAT router and utilizing port forwarding (but the router doesn't support Loopback)
2009-05-23* Breaks OpenSim.. err I mean.. adds NAT translation support to ↵Adam Frisby1-0/+17
EnableSimulator EventQueue methods. * NB: This may actually break logins on certain regions. Shake well before consuming.
2009-05-05- moving banned check and public/private check toDr Scofield1-3/+8
Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
2009-03-17* minor: remove compiler warningJustin Clarke Casey1-1/+1
2009-03-05* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey1-1/+1
(which is used in other contexts)
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-7/+7
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-20THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva1-16/+0
versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-18Stops animations on Teleports, to conform with what the viewer does.diva1-0/+3
2009-02-18Fixes height on Basic Physics in local teleports. Plus some small refactoring.diva1-1/+2
2009-02-18Adds support for preserving animations on region crossings and TPs. diva1-2/+5
Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
2009-02-14Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva1-4/+6
entirely maintained, although it will have to be revisited soon, because it's buggy.
2009-02-13And finally... region crossings entirely over RESTComms/LocalComms. No more ↵diva1-54/+66
remoting for agent movements. WARNING: This breaks region crossing compatibility with previous versions.
2009-02-13Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames1-4/+0
warnings. Fix some m_log declarations.
2009-02-12Makes region crossings asynchronous. Moved the bulk of the original code out ↵diva1-0/+170
of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop. Note: weirdnesses may occur!
2009-02-08* Removed the duplicate AddCapsHandler that existed in ↵diva1-2/+2
ScenePresence.MakeRootAgent; CAPs are already in place when this runs. * Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-17/+10
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey1-5/+8
* No functional changes in this revision
2009-01-21* minor: move connection success log message so that it doesn't get printed ↵Justin Clarke Casey1-1/+1
again if a duplicate use circuit code packet comes in
2009-01-19* minor: Just some minor log elaboration to reveal in the logs where a ↵Justin Clarke Casey1-2/+9
teleport is being directed rather than just its position
2009-01-18Getting rid of the CheckRegion call during TPs. This seems to be not just ↵diva1-12/+1
useless, but sometimes problematic (mantis #2999). Initial tests indicate that this call is not necessary. Let's see if this stands in the wild.
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey1-2/+2
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-15* Add new unit test for simple teleport in a standalone.Justin Clarke Casey1-1/+1
* Does not yet check results.
2009-01-14* minor: Change around more debugging messagesJustin Clarke Casey1-3/+3