aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-02-24Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)1-2/+2
This is how it was originally. This stops a very long running alarm callback from causing a problem.
2012-02-20More improvements on agent position updates: if the target sims fail, ↵Diva Canto1-5/+2
blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-19A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto1-6/+13
concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2011-12-16Changed the async approach on close child agents. This may improve crossings ↵Diva Canto1-6/+3
a little bit.
2011-11-19Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent ↵Justin Clark-Casey (justincc)1-2/+6
57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them. Also finally get the deregister grid service message working properly
2011-11-15Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)1-80/+1
As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
2011-11-15Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)1-3/+0
All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is ↵Justin Clark-Casey (justincc)1-5/+0
not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie1-4/+0
packet per prim. More to come as we change to make use of this.
2011-10-06Refactored "known child region" in ScenePresence. There were 4 differentDan Lake1-1/+1
ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists.
2011-02-03Change UpdateAgent (for changes in agent position) to be sentMic Bowman1-21/+22
once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point.
2011-01-07A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto1-16/+20
receiving end is async. No need for so much concurrency.
2011-01-03Fix child agent scopingMelanie1-4/+4
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2010-06-13Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto1-14/+7
neighbours.
2010-03-03minor: remove some compiler warningsJustin Clark-Casey (justincc)1-7/+7
2010-02-23* Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman1-1/+1
InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)1-1/+0
incoming scene object Add a read-only Attachments property to ScenePresence
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto1-1149/+0
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
2010-01-13Bug in Teleport fixed -- Appearance was missing from AgentCircuitData.Diva Canto1-0/+1
2010-01-13Several more buglets removed.Diva Canto1-16/+13
2010-01-12More appearance woes fixed, this time for child agents. Tested on a grid ↵Diva Canto1-0/+4
with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now.
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-2/+2
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+0
2010-01-11CommunicationsManager deleted.Diva Canto1-3/+1
2010-01-10CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto1-6/+1
2010-01-10* Changed IPresenceService Logout, so that it takes a position and a lookatDiva Canto1-13/+0
* CommsManager.AvatarService rerouted
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto1-3/+4
* HG is seriously broken here * Compiles. Untested.
2010-01-10Remove "login disable", "login enable" and "login status" commands.Melanie1-7/+0
2010-01-08A few more inches... Old friends things removed. Less references to ↵Diva Canto1-19/+0
UserProfileService.
2010-01-08Inching ahead... This compiles, but very likely does not run.Diva Canto1-5/+0
2010-01-07* Finished SimulationServiceConnectorDiva Canto1-14/+20
* Started rerouting calls to UserService. * Compiles. May run.
2009-12-29Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie1-2/+2
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
2009-12-12Getting rid of SimpleRegionInfo and SerializableRegionInfo per MelKunnis1-33/+4
Signed-off-by: Melanie <melanie@t-data.com>
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie1-72/+0
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)1-1/+1
ScenePresenceAnimator class
2009-09-27Neighbours cache working.Diva Canto1-3/+1
2009-09-27Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto1-50/+37
neighbours in the grid service modules.
2009-09-26Fixed MapBlocks bug, wrong order of arguments. First version that seems ↵Diva Canto1-7/+1
completely functional. Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
2009-09-26First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto1-167/+108
minimally. A few bugs to catch now.
2009-09-25* Fixes teleporting within megaregions on HG enabled regions. You can ↵Teravus Ovares (Dan Olivares)1-1/+1
teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)
2009-09-25Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto1-0/+7
the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
2009-09-13* Use the BeginInvoke methodology instead of the FireAndForget methodology ↵Teravus Ovares (Dan Olivares)1-5/+25
to try to mitigate a mono assert. Same functionality done a different way.
2009-09-13* More comments in the RegionCombinerModuleTeravus Ovares (Dan Olivares)1-11/+113
* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?) * Added border based trigger teleports * Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
2009-09-10* Fix an off by one error on visible neighbors in the 'RequestNeighbors' ↵Teravus Ovares (Dan Olivares)1-2/+2
method. This off by one error showed one extra row of neighbors on the north and east side
2009-09-07* Enables Child Agents for all virtual regions in the region and their ↵Teravus Ovares (Dan Olivares)1-2/+56
neighbors. There still may be issues with crossing into the mentioned neighbors of the virtual regions. This makes regions larger then 512x512 (3 virtual regions) display fully to clients. * Uses a grid request multiple times, so the more regions are in the instance, the longer logging in takes. Consider this temporary until there's a RegionInfo request similar to the MapItem Request.
2009-09-06minor: organizationalTeravus Ovares (Dan Olivares)1-1/+19
* Move the neighbor region lookup to another method from where it was before in EnableNeighbourChildAgents.
2009-09-02* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ↵Teravus Ovares (Dan Olivares)1-1/+1
right in the new border framework. * This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
2009-08-29* Rename the RegionCombiner Module from PhysicsCombinerTeravus Ovares (Dan Olivares)1-21/+29
2009-08-28* Deal with teleports to other virtual regions in the same scene.Teravus Ovares (Dan Olivares)1-9/+80