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path: root/OpenSim/Region/Framework/Scenes/SceneBase.cs (follow)
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* Formatting cleanup.Jeff Ames2009-10-011-4/+4
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* Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto2009-09-271-1/+2
| | | | neighbours in the grid service modules.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Remove some no longer needed debug.Melanie Thielker2009-05-131-6/+2
| | | | | | Fixes Mantis #9520
* Fix interface registration/deregistration mechanicsMelanie Thielker2009-05-121-9/+14
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* Bug fix in SceneBase.RequestModuleInterface. Check that the list's count is ↵diva2009-05-121-1/+2
| | | | greater than 0.
* * minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey2009-05-041-2/+2
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* Create a working configuration hook to allow LLClient parameters fromMelanie Thielker2009-05-041-1/+6
| | | | | | Opensim.ini to take force
* Plumb conifg into the client views. Add config option to configure packetMelanie Thielker2009-05-021-0/+6
| | | | | | dropping.
* Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker2009-05-011-0/+5
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* Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson2009-04-151-2/+2
| | | | added
* Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz2009-04-131-31/+8
| | | | before ICommander times
* - Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz2009-04-051-7/+58
| | | | | | | | - Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-8/+0
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* Add proper handling for shared vs. unshared modules to the commandMelanie Thielker2009-02-101-2/+15
| | | | | | | | interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-2/+2
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-071-0/+8
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
* * Implement help <command> from the region consoleJustin Clarke Casey2009-02-061-4/+47
| | | | | | | * So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+419
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!