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2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-3/+3
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-06Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto1-0/+15
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)1-1/+1
instead of void
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+1
2009-12-31Simulation handlers (agents & objects) completed.Diva Canto1-0/+11
2009-10-27Move the calculation of time dilation from the scene to the physics engine. ↵John Hurliman1-2/+1
The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely ↵John Hurliman1-6/+1
inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
2009-10-13* Unregister event handlers in LLUDPServer when a client logs out and ↵John Hurliman1-2/+0
disconnects * Move ViewerEffect handling to Scene.PacketHandlers * Removing the unused CloseAllAgents function * Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-01Formatting cleanup.Jeff Ames1-4/+4
2009-09-27Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto1-1/+2
neighbours in the grid service modules.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-13Remove some no longer needed debug.Melanie Thielker1-6/+2
Fixes Mantis #9520
2009-05-12Fix interface registration/deregistration mechanicsMelanie Thielker1-9/+14
2009-05-12Bug fix in SceneBase.RequestModuleInterface. Check that the list's count is ↵diva1-1/+2
greater than 0.
2009-05-04* minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey1-2/+2
2009-05-04Create a working configuration hook to allow LLClient parameters fromMelanie Thielker1-1/+6
Opensim.ini to take force
2009-05-02Plumb conifg into the client views. Add config option to configure packetMelanie Thielker1-0/+6
dropping.
2009-05-01Improve prim sending by combining multiple prim updates into a single packetMelanie Thielker1-0/+5
2009-04-15Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson1-2/+2
added
2009-04-13Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz1-31/+8
before ICommander times
2009-04-05- Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz1-7/+58
- Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey1-8/+0
* This is always available at Scene.CommsManager.AssetCache
2009-02-10Add proper handling for shared vs. unshared modules to the commandMelanie Thielker1-2/+15
interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-2/+2
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker1-0/+8
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-06* Implement help <command> from the region consoleJustin Clarke Casey1-4/+47
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-05* Make existing module commanders register as help topicsJustin Clarke Casey1-1/+9
* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
2009-02-05* Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey1-2/+2
the information twice
2009-02-05* refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey1-4/+173
the large number of different things that Scene does
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey1-61/+0
* No functional changes in this revision
2008-12-14Mantis#2725. Thank you kindly, Diva, for a patch that:Charles Krinke1-1/+48
Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.
2008-12-12* refactor: pull out common user profile test code into utility functionsJustin Clarke Casey1-3/+5
2008-11-29Finally make attachments stay put. Randomize local ID generation toMelanie Thielker1-8/+1
prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
2008-11-28* simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey1-4/+4
no longer sets everything up properly
2008-11-21Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker1-3/+3
the internals of the permissions module adapter sane
2008-11-19* Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey1-0/+3
connection (though not yet an actual ScenePresence)
2008-11-10Restore the independent LocalID numbering for avatars. Fixes an issue whereMelanie Thielker1-0/+8
it becomes impossible to cross back into a region you came from, or freeze several seconds after region crossings.
2008-11-07* Fix bug in r7162 where avatars could not moveJustin Clarke Casey1-0/+24
* Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does
2008-11-07* Remove next local id from SceneBaseJustin Clarke Casey1-8/+0
* This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
2008-10-30test: Extend malformed packet test to actually check that a valid packet can ↵Justin Clarke Casey1-3/+2
get through after the malformed ones have been sent
2008-10-23* Introduce a basic udp circuit test for adding a clientJustin Clarke Casey1-0/+1
* Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker1-0/+5
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-25Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke1-1/+1
Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-5/+5
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-23Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker1-0/+5
It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
2008-05-16Formatting cleanup.Jeff Ames1-9/+9
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-0/+6
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-01* Rolled back a few changes.Adam Frisby1-37/+34
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-34/+37
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.