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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-07-301-59/+6
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| * remove gods event subscription to gods module from sceneJustin Clark-Casey (justincc)2010-07-301-21/+4
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| * remove empty, unused and uncalled UnsubscribeToClientEvents()Justin Clark-Casey (justincc)2010-07-301-4/+0
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| * move attachment subscription events into AttachmentsModule from scene.Justin Clark-Casey (justincc)2010-07-301-34/+2
| | | | | | | | restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
* | Changed the way HG client verification is done: now transforming local and ↵Diva Canto2010-07-301-1/+3
|/ | | | LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.
* Allow Megaregions to start properly after an unclean shutdownMelanie2010-07-201-0/+3
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* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-2/+1
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-1/+1
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* Remove getting the object capacity from the money module. It is now setMelanie Thielker2010-07-141-17/+1
| | | | directly from the Region Info (and the region ini file)
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-1/+1
| | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* * Deleted duplicated migration that was failing anyway.Diva Canto2010-06-141-0/+2
| | | | * Added an error message in initial estate owner creation that makes it clear what needs to happen.
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-131-25/+4
| | | | neighbours.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-06-121-2/+2
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| * Change name of method to better reflect what it doesMelanie2010-06-121-2/+2
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* | Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-0/+2
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* * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-58/+80
| | | | * Cleaned up NewUserConnection.
* Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto2010-06-101-14/+45
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* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-11/+13
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-081-6/+36
| | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+2
| | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | a group of prims.
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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* * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-50/+46
| | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* Fixes mantis #4622.Diva Canto2010-05-161-23/+14
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* Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-24/+71
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* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-2/+4
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-071-5/+16
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2010-05-051-3/+0
| | | | proper field in AgentCircuitData instead
* Stab a test failMelanie2010-05-051-1/+3
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* Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2010-05-051-0/+1
| | | | carried along
* Add "reload estate" command to simsMelanie Thielker2010-05-041-0/+14
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* Allow reloading of estate settings into a running region. Move sun updateMelanie Thielker2010-05-041-0/+46
| | | | | helper into Scene, since that is less evil than exposing m_storageManager to the public.
* Make in-place sale send CHANGED_OWNER againMelanie2010-05-031-0/+3
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* Fix link security issueMelanie2010-04-301-4/+4
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+1
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-6/+4
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* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-4/+4
| | | | AttachmentsModule
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+1
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-0/+13
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie2010-03-281-0/+2
| | | | used on first run and not only later.
* * Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman2010-03-261-2/+4
| | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
* Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman2010-03-261-2/+2
| | | | and a misleading error message (in grid mode it tries to get a user, not create one)
* fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)2010-03-251-1/+1
| | | | can't prompt for estate owner in unit tests
* First stage of the new interactive region creation. This will allow creationMelanie2010-03-231-1/+114
| | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
* Remove the reading of estate_settings.xml and the associated processing ofMelanie2010-03-221-1/+1
| | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-2/+2
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-56/+25
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-20/+32
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.