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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on aArthur Valadares2009-05-291-117/+117
| | | | | non-existing ScenePresence avatar. Also removed trailing white spaces.
* * refactor: Remove redundent prim id attribute on Scene.AddSceneObject()Justin Clarke Casey2009-05-291-8/+3
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* * Add save xml2 serialization testJustin Clarke Casey2009-05-291-2/+1
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* Added ITeleportModule interface, and added a hook into scene so if a module ↵MW2009-05-211-13/+13
| | | | | | | has registered this interface then that handles teleport requests rather the SceneCommunicationService. As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-1/+1
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * EventManager's OnNewPresence event now fires correctly again.Adam Frisby2009-05-121-0/+3
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* Add AssetService of type IAssetService to SceneMelanie Thielker2009-05-111-0/+14
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* Squashed commit of the following:Dr Scofield2009-05-111-5/+45
| | | | | | | | | | | | | | | | further ACL stuff: - adding StrictAccessControl variable: DON'T set this to false if you want to enforce ACL, it will disable ACLs right now. Default is true. once we've got code added to allow child agents but prevent them from becoming root agents when the ACL denies access to the avatar, setting this to false will then allow avatars to see into a neighboring region but not enter it (currently ACL prevent both, seeing and entering). - enhancing log statements
* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-101-1/+5
| | | | | | keys to allow caching the new crop of URI identified objects.
* * refactor: break out sog original xml serialization to a separate classJustin Clarke Casey2009-05-081-1/+2
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* refactoring Scene.NewUserConnection() to be simpler and clearer.Dr Scofield2009-05-061-84/+77
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* - moving banned check and public/private check toDr Scofield2009-05-051-84/+75
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames2009-05-051-33/+33
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* * minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey2009-05-041-7/+0
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* Create a working configuration hook to allow LLClient parameters fromMelanie Thielker2009-05-041-2/+2
| | | | | | Opensim.ini to take force
* Plumb conifg into the client views. Add config option to configure packetMelanie Thielker2009-05-021-0/+5
| | | | | | dropping.
* Numerous packet improvements.Melanie Thielker2009-05-021-0/+6
| | | | | | | | | | | | | Don't allow packets to be resent before they have actually been sent for the first time. Switch from serializing a packet to get it's length to the LibOMV provided Length property. Fix resend timing. Fix the use of dangling references to Acked packets. Fix the packet handler to play nice with the packet pool. Fix the packet pool. Add data block recycling to the packet pool. Packet pool is now ENABLED by default. Add config option to disable packet and data block reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being recycled.
* Add a tweakable for the prim queue preloadMelanie Thielker2009-05-011-0/+9
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* Let estate owners and managers enter nonpublic estates unconditionally.Melanie Thielker2009-04-281-2/+2
| | | | | | Let gods go to nonpublic estates as well.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-271-0/+5
| | | | | | | | | | | | | | If an avatar is sitting when the client disconnects, the avatar is not disassociated from the SOG on which (s)he was sat. This produces any, and varied, effects. I have updated RemoveCLient in Scene, to check, and stand the client up immediately prior to disconnect. This seems like the most robust way to handle the situation. Though in this case it might be worth factoring out the animations from other standup processing. It does no harm, but in this case it is entirely redundant.
* From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-271-33/+49
| | | | | | | | | | | Added support for access control lists. Scene: Added test to AddNewClient for an entry in the access list when connecting to a region with limited access. EstateSettings: Added an HasAccess(UUID) property to test for an entry in the estate's access list. RemoteAdmin: Add RPC calls for admin_acl_list, clear, add, and remove.
* Make sim health data more usefulMelanie Thielker2009-04-151-1/+23
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* * Resolve unit test failure introduced in r9148 (probably)Justin Clarke Casey2009-04-151-1/+0
| | | | | | * Have the test scene always return success for session id authentication for now
* Another cleanup: Region_Status renamed to RegionStatus, and a usage comment ↵Johan Berntsson2009-04-151-1/+1
| | | | added
* Renamed splitID in Scene and added comments on usageJohan Berntsson2009-04-151-1/+8
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* Adds session authentication upon NewUserConnections. Adds user key ↵diva2009-04-141-38/+55
| | | | authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
* Cleaning up old circuit upon client close.diva2009-04-141-0/+2
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* Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2009-04-121-15/+0
| | | | | | | | in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
* * Add catch-all error handlers back to scene.Teravus Ovares2009-04-111-8/+8
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* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares2009-04-111-8/+8
| | | | Interface. (blame prebuild)
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+2
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Added additional debug testing info to SceneAdam Frisby2009-04-091-0/+1
| | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-1/+1
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-071-1/+2
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* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Applying Intimidated's patch to fix anim handling.Melanie Thielker2009-04-061-1/+8
| | | | | | Fixes Mantis #3417
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-051-0/+11
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* * refactor: Call StatsReporter methods directly rather than through Scene ↵Justin Clarke Casey2009-04-031-26/+2
| | | | | | | | (as WebStatsModule was doing) * Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
* * refactor: Move god related methods in Scene out to a moduleJustin Clarke Casey2009-03-301-118/+9
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* * refactor: call some EventManager triggers directly rather than through sceneJustin Clarke Casey2009-03-271-16/+0
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* Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, ↵diva2009-03-271-12/+1
| | | | where it belongs. Better error handling in ScenePresence.CopyFrom.
* Root agent retrieval via http/REST. This is a pull, the caller gets the ↵diva2009-03-231-0/+13
| | | | agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
* * minor: Lable the heartbeat thread with the region it's beating forJustin Clarke Casey2009-03-121-1/+1
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* update some ini defaults in code - all defaults from beginning of ↵Dahlia Trimble2009-03-111-6/+6
| | | | OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
* * refactor: Remove GetLandOwner function from SceneJustin Clarke Casey2009-03-061-13/+0
| | | | | | * Simplify since the land is never null
* * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey2009-03-051-5/+0
| | | | (which is used in other contexts)
* * refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey2009-03-051-14/+0
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* * simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey2009-03-051-24/+5
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* * More work on MiniRegionModule module.Adam Frisby2009-03-041-0/+1
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