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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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Scene.cs
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Author
Age
Files
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...
*
Add new EventQueueTests with basic test to check that adding a client registe...
Justin Clark-Casey (justincc)
2011-10-24
1
-1
/
+3
*
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-2
/
+8
*
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
2011-10-20
1
-12
/
+4
*
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
1
-0
/
+40
*
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
1
-3
/
+3
*
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+4
*
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
2011-10-15
1
-3
/
+2
*
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+9
*
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-2
/
+1
*
Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
2011-10-13
1
-19
/
+33
*
refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
2011-10-13
1
-4
/
+4
*
refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
2011-10-13
1
-29
/
+1
*
Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2011-10-13
1
-3
/
+4
*
remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-10-12
1
-36
/
+0
*
refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...
Justin Clark-Casey (justincc)
2011-10-10
1
-13
/
+0
*
Fixed line endings from previous commit
Dan Lake
2011-10-06
1
-2
/
+2
*
Refactored "known child region" in ScenePresence. There were 4 different
Dan Lake
2011-10-06
1
-13
/
+6
*
Instead of adding stat agentMS in all kinds of places, calculate it instead i...
Justin Clark-Casey (justincc)
2011-10-06
1
-1
/
+12
*
Make reported sim fps more accurate, in line with frame time ms
Justin Clark-Casey (justincc)
2011-10-05
1
-8
/
+18
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2011-10-03
1
-45
/
+42
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*
Remove vestigal RegionStatus.SlaveScene.
Justin Clark-Casey (justincc)
2011-10-03
1
-45
/
+42
*
|
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-1
/
+1
|
/
*
Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
1
-3
/
+3
*
Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
2011-09-21
1
-0
/
+67
*
Correctly create a freshly created estate owner's default items and avatar en...
Justin Clark-Casey (justincc)
2011-09-16
1
-82
/
+0
*
Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
2011-09-15
1
-0
/
+1
*
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
1
-8
/
+10
*
In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
2011-09-13
1
-1
/
+3
*
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
2011-09-12
1
-1
/
+1
*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
1
-1
/
+36
*
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
1
-36
/
+36
*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-10
/
+4
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-44
/
+38
*
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-2
/
+2
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
1
-2
/
+0
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-2
/
+2
*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-14
/
+28
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-4
/
+5
*
Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
2011-08-15
1
-2
/
+37
*
Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-8
/
+7
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
1
-2
/
+2
*
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
/
+8
*
Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
1
-2
/
+3
*
Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
1
-11
/
+11
*
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
1
-2
/
+2
*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
1
-4
/
+8
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-2
/
+3
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+1
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