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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Thank you, dslake, for a set of patches to improve OpenSim startupMelanie2009-09-021-1/+1
| | | | and idle performance.
* * The return of fuzzy borders!Teravus Ovares (Dan Olivares)2009-08-311-8/+8
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* No more fuzzy bordersTeravus Ovares (Dan Olivares)2009-08-311-8/+8
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* * -2 on the south and west side, -1 on the north and east side. Fuzzy ↵Teravus Ovares (Dan Olivares)2009-08-311-8/+8
| | | | borders! yay
* * Fix attachment cross issues with new borders.Teravus Ovares (Dan Olivares)2009-08-311-1/+6
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* * Fixes a teleport issue when teleporting out of a region to a different one.Teravus Ovares (Dan Olivares)2009-08-301-0/+6
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* * whoops, forgot the other class initializer.Teravus Ovares (Dan Olivares)2009-08-301-4/+4
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* * When the RegionCombinerModule is off, make borders have an infinite aabb ↵Teravus Ovares (Dan Olivares)2009-08-301-5/+5
| | | | perpendicular to the cardinal
* * Only lock the Borders when they're being changed, otherwise one avatar's ↵Teravus Ovares (Dan Olivares)2009-08-291-49/+130
| | | | movement could hinder another avatar's movement.
* * Deal with teleports to other virtual regions in the same scene.Teravus Ovares (Dan Olivares)2009-08-281-1/+32
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* * Allow corner prim crossings. Previously this was only on a single ↵Teravus Ovares (Dan Olivares)2009-08-281-20/+125
| | | | | | cardinal direction * Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-261-4/+9
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| * * Once more into the breach!Adam Frisby2009-08-211-1/+4
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| * * Attempting to diagnose a connection bug.Adam Frisby2009-08-211-3/+5
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* | * Switch border cross tests over to the new Border class.Teravus Ovares (Dan Olivares)2009-08-201-4/+103
|/ | | | * Use List<Border> for each cardinal to allow for irregular regions.
* Removed some debug messagesDiva Canto2009-08-161-2/+4
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* Making attachments work again. Tons of debug more. This needs more testing ↵Diva Canto2009-08-161-3/+12
| | | | and a lot of cleaning.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into ↵Diva Canto2009-08-161-0/+1
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| * Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-161-0/+1
| | | | | | | | Handler - ref mantis #4010
* | Changed FromAssetID to FromItemIDDiva Canto2009-08-151-1/+1
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* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-151-5/+167
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| * * minor: commentsTeravus Ovares (Dan Olivares)2009-08-151-2/+99
| | | | | | | | * also re-trigger panda
| * * minor : CommentsTeravus Ovares (Dan Olivares)2009-08-141-3/+68
| | | | | | | | * Also re-trigger Panda.
* | Redirected all calls to CachedUserProfile methods to the inventory service. ↵Diva Canto2009-08-121-51/+45
|/ | | | Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
* * Added two new packet handler implementations for inventory ops. This is ↵Diva Canto2009-08-121-2/+4
| | | | | | | starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops. * Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service. * Added if (m_Enabled) upon RemoveRegion
* * More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)2009-08-081-0/+6
| | | | sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
* * Remove hard coded 256 limitations from various places. There's no more ↵Teravus Ovares (Dan Olivares)2009-08-071-0/+13
| | | | 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-251-2/+2
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * minor ccclbsa712009-07-241-0/+6
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* * Another attempt to remedy the 'ghost prim' situation. This time for ↵Teravus Ovares2009-07-171-0/+3
| | | | attachments on teleport.
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-171-0/+1
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* * Change the order of Update so Physics processes a frame before the scene ↵Teravus Ovares2009-07-171-18/+20
| | | | | | | | | | | | manipulates the physics Scene.cs * Remove the draconic locking around adding an avatar to the Scene * Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent. * Make the Set Appearance method use the proper 'remove from physics scene' method. * It *may* help border crossings. * It *may* help the 'on avatar rez' lag, that people have been seeing the past week. * It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
* Changed it so that when rezzing prims from inventory, a bounding box ↵MW2009-07-131-2/+1
| | | | containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
* Attempt to make it so items rezzed from inventory aren't half in the ground ↵MW2009-07-131-2/+10
| | | | | | | or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims. This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
* * Added a user friendly message to the sqlite regionsettings saver giving ↵Teravus Ovares2009-07-101-1/+1
| | | | | | | them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well. * Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
* Prevent teleports from ending undergroundMelanie Thielker2009-07-081-0/+41
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* * Minuscule CC fixlbsa712009-06-221-0/+2
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* When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker2009-06-191-1/+1
| | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-141-1/+1
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* Heart surgery no.2: the inventory service hooks. diva2009-06-101-0/+20
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-091-3/+3
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* * Making sure we fail a bit earlier if we have no AssetServicelbsa712009-06-031-0/+7
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on aArthur Valadares2009-05-291-117/+117
| | | | | non-existing ScenePresence avatar. Also removed trailing white spaces.
* * refactor: Remove redundent prim id attribute on Scene.AddSceneObject()Justin Clarke Casey2009-05-291-8/+3
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* * Add save xml2 serialization testJustin Clarke Casey2009-05-291-2/+1
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* Added ITeleportModule interface, and added a hook into scene so if a module ↵MW2009-05-211-13/+13
| | | | | | | has registered this interface then that handles teleport requests rather the SceneCommunicationService. As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-1/+1
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* * EventManager's OnNewPresence event now fires correctly again.Adam Frisby2009-05-121-0/+3
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* Add AssetService of type IAssetService to SceneMelanie Thielker2009-05-111-0/+14
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