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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck2010-11-261-9/+6
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* Change all restarting to use the restart module. Remove hardcoded behaviorMelanie2010-11-251-55/+2
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* Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2010-11-211-32/+4
| | | | | | | Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-1/+3
| | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* Prevent teleporting to a region when the egent is banned in all parcelsMelanie2010-11-101-0/+7
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* Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie2010-11-091-1/+0
| | | | instead of pushing all avatars, even the ones that are allowed.
* Reinstate a lost fixMelanie2010-11-081-2/+1
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* Fix merge artefactsMelanie2010-11-081-14/+19
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* Prevent plants from being treated like dropped attachments and removedMelanie2010-11-081-2/+1
| | | | from the sim.
* Call the cleanup after saving attachment states, so that the attachmentsMelanie2010-11-081-1/+3
| | | | don't get killed before they can be saved
* Call the Cleanup when an agent logs out, when an agent leaves and justMelanie2010-11-081-0/+3
| | | | | before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
* Add a method to delete left over / dropped attachmentsMelanie Thielker2010-11-081-0/+32
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* Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-291-0/+7
| | | | | and avatar data are sent. And the number of times they are stored.
* Merge branch 'opensim-master' into dev-appearanceMaster ScienceSim2010-10-281-13/+29
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| * Overload Scene.NewUserConnection() to facilitate NPCs and other region ↵dahlia2010-10-261-9/+27
| | | | | | | | specific applications
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-10-221-3/+3
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| | * Change some exception to use ToString(). e.Message is not sufficient to fixMelanie2010-10-221-3/+3
| | | | | | | | | | | | errors. Please don't use e.Message, devs NEED to see the dumps!
| * | Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-4/+1
| |/ | | | | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
| * Merge branch 'hg16' into mantis5110Jonathan Freedman2010-10-221-1/+4
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| | * * change the data exchanged within hypergrid transactionsJonathan Freedman2010-10-211-1/+4
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| * | Make SImStatsReporter pick ObjectCapacity striaght out of region infoMelanie2010-10-221-2/+0
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* | Major refactoring of appearance handling.Master ScienceSim2010-10-201-7/+0
|/ | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
* Plumb the path for multiple object deletesMelanie2010-10-061-2/+2
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-9/+5
| | | | MapAndArray collection
* rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵Justin Clark-Casey (justincc)2010-09-151-1/+1
| | | | code readability
* minor: Add comments which explain what's going on wrt avatar movements at ↵Justin Clark-Casey (justincc)2010-09-131-0/+4
| | | | various points in the main scene loop and associated methods
* MergedJohn Hurliman2010-09-121-7/+7
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| * Formatting cleanup.Jeff Ames2010-09-121-9/+9
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-31/+71
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman2010-09-111-138/+124
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* Made it impossible to create a user with names containing spaces and ↵randomhuman2010-09-101-2/+3
| | | | prevented passwords from being echoed after enter is pressed.
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-24/+21
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* Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-071-9/+16
| | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-061-5/+0
| | | | Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-061-2/+11
| | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
* Logout the presence if client IP verification fails.Diva Canto2010-09-041-0/+2
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* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
| | | | script state enum to reflect recent changes.
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-10/+11
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* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-12/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-261-1/+0
|\ | | | | | | | | | | | | Resolve merge conflicts Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
| * Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2010-08-251-1/+0
| | | | | | | | sticking around
* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-15/+20
|/ | | | conditions in linking and unlinking
* Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)2010-08-241-1/+17
| | | | | | | | and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
* Cleaned up a few more things related to incoming agents.Diva Canto2010-08-201-45/+42
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-201-25/+27
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| * Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on ↵Diva Canto2010-08-191-25/+27
| | | | | | | | myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
* | Add some maptile options, change maptile generation from OpenSimBase to SceneMelanie2010-08-201-9/+54
|/ | | | to make it more configurable.
* Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman2010-08-131-39/+0
| | | | support estates without seeking further input on the console.
* refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)2010-08-131-106/+7
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* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-159/+0
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