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* Logout the presence if client IP verification fails.Diva Canto2010-09-041-0/+2
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* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
| | | | script state enum to reflect recent changes.
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-281-10/+11
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* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-12/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-261-1/+0
|\ | | | | | | | | | | | | Resolve merge conflicts Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
| * Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2010-08-251-1/+0
| | | | | | | | sticking around
* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-261-15/+20
|/ | | | conditions in linking and unlinking
* Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)2010-08-241-1/+17
| | | | | | | | and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
* Cleaned up a few more things related to incoming agents.Diva Canto2010-08-201-45/+42
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-201-25/+27
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| * Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on ↵Diva Canto2010-08-191-25/+27
| | | | | | | | myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
* | Add some maptile options, change maptile generation from OpenSimBase to SceneMelanie2010-08-201-9/+54
|/ | | | to make it more configurable.
* Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman2010-08-131-39/+0
| | | | support estates without seeking further input on the console.
* refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)2010-08-131-106/+7
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* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-131-159/+0
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* Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)2010-08-131-22/+1
| | | | Move Scene.ObjectSaleInfo() to this
* refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)2010-08-131-8/+0
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* refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2010-08-131-11/+0
| | | | same name
* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-27/+0
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-3/+3
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* Avoid truncation of error message during region creation.Marck2010-08-101-1/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-1/+3
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| * Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)2010-07-261-1/+3
| | | | | | | | immediately after a scene object is loaded from storage.
* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-07-301-59/+6
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| * | remove gods event subscription to gods module from sceneJustin Clark-Casey (justincc)2010-07-301-21/+4
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| * | remove empty, unused and uncalled UnsubscribeToClientEvents()Justin Clark-Casey (justincc)2010-07-301-4/+0
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| * | move attachment subscription events into AttachmentsModule from scene.Justin Clark-Casey (justincc)2010-07-301-34/+2
| |/ | | | | | | restored to some heavy casting in order to preserve RegionCombinerModule semantics, pending better events.
* | Changed the way HG client verification is done: now transforming local and ↵Diva Canto2010-07-301-1/+3
|/ | | | LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.
* Allow Megaregions to start properly after an unclean shutdownMelanie2010-07-201-0/+3
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* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-2/+1
| | | | | Clean up use of AttachObject throughout, reduce number of overloads and number of parameters
* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-1/+1
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* Remove getting the object capacity from the money module. It is now setMelanie Thielker2010-07-141-17/+1
| | | | directly from the Region Info (and the region ini file)
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-1/+1
| | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* * Deleted duplicated migration that was failing anyway.Diva Canto2010-06-141-0/+2
| | | | * Added an error message in initial estate owner creation that makes it clear what needs to happen.
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-131-25/+4
| | | | neighbours.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-06-121-2/+2
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| * Change name of method to better reflect what it doesMelanie2010-06-121-2/+2
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* | Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-0/+2
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* * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-58/+80
| | | | * Cleaned up NewUserConnection.
* Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto2010-06-101-14/+45
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* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-11/+13
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-081-6/+36
| | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+2
| | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | a group of prims.
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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* * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-50/+46
| | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* Fixes mantis #4622.Diva Canto2010-05-161-23/+14
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* Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-24/+71
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