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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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| * Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)2012-03-231-2/+2
| * Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)2012-03-231-0/+17
| * Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)2012-03-231-14/+77
| * Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)2012-03-231-17/+20
| * Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)2012-03-231-24/+25
| * Fix build breakJustin Clark-Casey (justincc)2012-03-231-1/+1
| * Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-231-2/+2
| * Comment out unused scene loop restart code.Justin Clark-Casey (justincc)2012-03-231-19/+22
| * Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)2012-03-231-2/+2
| * Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)2012-03-231-0/+6
| * If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)2012-03-211-0/+3
| * Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)2012-03-211-10/+32
| * Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2012-03-211-1/+4
| * Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)2012-03-211-25/+30
| * Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)2012-03-211-7/+14
| * remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)2012-03-201-3/+2
| * Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-201-158/+179
| * Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)2012-03-201-7/+0
| * Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto2012-03-171-2/+0
| * Region access control! Region operators can now specify things like DisallowF...Diva Canto2012-03-171-2/+2
| * Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2012-03-161-2/+9
| * Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)2012-03-151-10/+1
| * Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)2012-03-081-1/+1
| * Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2012-03-081-1/+1
| * Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)2012-03-071-28/+21
| * Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)2012-03-061-0/+2
| * Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...Justin Clark-Casey (justincc)2012-03-021-3/+1
| * Allow a script to receive events if its root prim is in an area where it's al...Justin Clark-Casey (justincc)2012-03-021-4/+1
* | When loading objects from DB, first add to scene, then call TriggerOnSceneObj...Dan Lake2012-03-271-1/+1
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* Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)2012-02-241-17/+1
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-3/+9
* Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2012-02-231-5/+12
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| * Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)2012-02-221-8/+2
* | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-231-1/+4
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* Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)2012-02-211-15/+14
* Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall2012-02-191-6/+6
* Route logins according to Estate, Telehub and TeleportFlagsBlueWall2012-02-181-2/+4
* Propagate our teleport flags on loginsBlueWall2012-02-181-1/+4
* Fix missing telehub handling on loginBlueWall2012-02-171-0/+21
* Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)2012-02-141-3/+3
* change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon2012-02-041-1/+1
* ObjectAddedToScene event should be fired when duplicating objectsDan Lake2012-02-021-4/+22
* Add event RegionHeartbeatEnd for modules interested in coordinating activity ...Dan Lake2012-02-011-10/+12
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-112/+51
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| * Small optimization to last commitMelanie2012-02-011-5/+5
| * Fix copy/paste errorsMelanie2012-02-011-2/+2
| * Straighten out some attachment mess. Don't save attachment states for HGMelanie2012-02-011-1/+11
| * Move object delete commands into a commands region module, in preparation for...Justin Clark-Casey (justincc)2012-01-311-104/+0
| * Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2012-01-311-0/+2