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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-2/+2
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-09-161-1/+2
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| * updated the IAuthorizationService interface so that a message is passed back ↵Rob Smart2009-09-161-1/+2
| | | | | | | | and can be displayed at the client when an avatar is denied access to a region
* | on iar save/load, let the user know if they put in the wrong passwordJustin Clark-Casey (justincc)2009-09-161-4/+1
|/ | | | refactor GetUserInfo() to eliminate copypasta
* Formatting cleanup.Jeff Ames2009-09-131-7/+7
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* Changed the interface of IAuthorizationService to get less data.Diva Canto2009-09-101-5/+3
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* The stubs for an authorization service, at the moment the service will ↵Rob Smart2009-09-101-1/+32
| | | | always grant access to an avatar entering the region if requested.
* fix spurious loading... messages on iar load by creating folders as version ↵Justin Clark-Casey (justincc)2009-09-101-1/+0
| | | | 1 rather than version 0
* minor: suppress mono warning 0162 generated when comparing const RegionSize ↵Justin Clark-Casey (justincc)2009-09-091-0/+1
| | | | against a literal number
* * Fixes a 'take object from mega region' and rez it in a regular region.. ↵Teravus Ovares (Dan Olivares)2009-09-081-0/+17
| | | | and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-09-061-3/+32
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| * Addendum to last commit. With the last commit, some other code that shouldMelanie2009-09-061-0/+5
| | | | | | | | | | | | | | have been in this commit slipped in. If the last heartbeat is more than 2 seconds ago, kill that thread and start a new one. Untested. his commit adds support to let the first heartbeat complete unconditionally, since it is almost always longer.
| * Remove the encryption from the IAuthenticationService interface. ThatMelanie2009-09-061-3/+27
| | | | | | | | | | is too high up for that type of stuff. It needs to be at the connector/handler level
* | * Moves another Legacy avatar inbounds check to BorderTeravus Ovares (Dan Olivares)2009-09-061-4/+10
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* * Fixes various quirks rezzing in virtual regions.Teravus Ovares (Dan Olivares)2009-09-041-27/+241
| | | | | | | * Breaks up the Client event registrations in Scene into methods of similar event types. The generic event registration registers all of the event types. *Created symmetrical Un-Registration methods. * Made the Registration and Unregistration methods public * Hooks The events required for creating new prim and rezzing new prim into the proper scene.
* Add copyright headers. Formatting cleanup.Jeff Ames2009-09-031-1/+1
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* * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ↵Teravus Ovares (Dan Olivares)2009-09-021-16/+20
| | | | | | right in the new border framework. * This also contains some inactive preliminary code for disconnecting combined regions that will be used to make one root region a virtual region of a new root region.
* Thank you, dslake, for a set of patches to improve OpenSim startupMelanie2009-09-021-1/+1
| | | | and idle performance.
* * The return of fuzzy borders!Teravus Ovares (Dan Olivares)2009-08-311-8/+8
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* No more fuzzy bordersTeravus Ovares (Dan Olivares)2009-08-311-8/+8
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* * -2 on the south and west side, -1 on the north and east side. Fuzzy ↵Teravus Ovares (Dan Olivares)2009-08-311-8/+8
| | | | borders! yay
* * Fix attachment cross issues with new borders.Teravus Ovares (Dan Olivares)2009-08-311-1/+6
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* * Fixes a teleport issue when teleporting out of a region to a different one.Teravus Ovares (Dan Olivares)2009-08-301-0/+6
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* * whoops, forgot the other class initializer.Teravus Ovares (Dan Olivares)2009-08-301-4/+4
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* * When the RegionCombinerModule is off, make borders have an infinite aabb ↵Teravus Ovares (Dan Olivares)2009-08-301-5/+5
| | | | perpendicular to the cardinal
* * Only lock the Borders when they're being changed, otherwise one avatar's ↵Teravus Ovares (Dan Olivares)2009-08-291-49/+130
| | | | movement could hinder another avatar's movement.
* * Deal with teleports to other virtual regions in the same scene.Teravus Ovares (Dan Olivares)2009-08-281-1/+32
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* * Allow corner prim crossings. Previously this was only on a single ↵Teravus Ovares (Dan Olivares)2009-08-281-20/+125
| | | | | | cardinal direction * Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-261-4/+9
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| * * Once more into the breach!Adam Frisby2009-08-211-1/+4
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| * * Attempting to diagnose a connection bug.Adam Frisby2009-08-211-3/+5
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* | * Switch border cross tests over to the new Border class.Teravus Ovares (Dan Olivares)2009-08-201-4/+103
|/ | | | * Use List<Border> for each cardinal to allow for irregular regions.
* Removed some debug messagesDiva Canto2009-08-161-2/+4
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* Making attachments work again. Tons of debug more. This needs more testing ↵Diva Canto2009-08-161-3/+12
| | | | and a lot of cleaning.
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into ↵Diva Canto2009-08-161-0/+1
|\ | | | | | | inventory-connector
| * Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-161-0/+1
| | | | | | | | Handler - ref mantis #4010
* | Changed FromAssetID to FromItemIDDiva Canto2009-08-151-1/+1
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* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-151-5/+167
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| * * minor: commentsTeravus Ovares (Dan Olivares)2009-08-151-2/+99
| | | | | | | | * also re-trigger panda
| * * minor : CommentsTeravus Ovares (Dan Olivares)2009-08-141-3/+68
| | | | | | | | * Also re-trigger Panda.
* | Redirected all calls to CachedUserProfile methods to the inventory service. ↵Diva Canto2009-08-121-51/+45
|/ | | | Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
* * Added two new packet handler implementations for inventory ops. This is ↵Diva Canto2009-08-121-2/+4
| | | | | | | starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops. * Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service. * Added if (m_Enabled) upon RemoveRegion
* * More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)2009-08-081-0/+6
| | | | sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
* * Remove hard coded 256 limitations from various places. There's no more ↵Teravus Ovares (Dan Olivares)2009-08-071-0/+13
| | | | 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-251-2/+2
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * minor ccclbsa712009-07-241-0/+6
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* * Another attempt to remedy the 'ghost prim' situation. This time for ↵Teravus Ovares2009-07-171-0/+3
| | | | attachments on teleport.
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-171-0/+1
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* * Change the order of Update so Physics processes a frame before the scene ↵Teravus Ovares2009-07-171-18/+20
| | | | | | | | | | | | manipulates the physics Scene.cs * Remove the draconic locking around adding an avatar to the Scene * Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent. * Make the Set Appearance method use the proper 'remove from physics scene' method. * It *may* help border crossings. * It *may* help the 'on avatar rez' lag, that people have been seeing the past week. * It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
* Changed it so that when rezzing prims from inventory, a bounding box ↵MW2009-07-131-2/+1
| | | | containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.