Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
| * | | | Formatting cleanup. | Jeff Ames | 2009-10-19 | 1 | -2/+2 | |
| | |/ | |/| | ||||||
| * | | * fix previous commit | Teravus Ovares (Dan Olivares) | 2009-10-16 | 1 | -1/+1 | |
| | | | ||||||
| * | | * Ensure that at least 20 frames run before letting avatar in. | Teravus Ovares (Dan Olivares) | 2009-10-16 | 1 | -0/+11 | |
| |/ | ||||||
* | | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 1 | -1/+1 | |
|\ \ | |/ | ||||||
| * | * Replaced (possibly broken?) math for calculating the unix timestamp in ↵ | John Hurliman | 2009-10-14 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | MySQLAssetData with Utils.DateTimeToUnixTime() * Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login | |||||
* | | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 1 | -86/+144 | |
|\ \ | |/ | ||||||
| * | Merge branch 'master' into htb-throttle | Melanie | 2009-10-14 | 1 | -0/+1 | |
| |\ | ||||||
| | * | Setting changeY in border crossing. | Diva Canto | 2009-10-14 | 1 | -0/+1 | |
| | | | ||||||
| * | | Merge branch 'master' into htb-throttle | Melanie | 2009-10-14 | 1 | -21/+93 | |
| |\ \ | | |/ | ||||||
| | * | * Fixes some prim crossings on megaregions with regions beyond the 512m mark | Teravus Ovares (Dan Olivares) | 2009-10-13 | 1 | -21/+93 | |
| | | | | | | | | | | | | * There's a slight chance that this could cause a problem with regular prim crossings.. but hopefully not. Revert if it does. | |||||
| * | | Optimized heartbeat by calling Update() only on updated objects. | Dan Lake | 2009-10-13 | 1 | -45/+37 | |
| | | | | | | | | | | | | | | | | | | | | | | | | During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame. There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat. In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat. | |||||
| * | | * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵ | John Hurliman | 2009-10-13 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml | |||||
| * | | * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵ | John Hurliman | 2009-10-13 | 1 | -3/+3 | |
| | | | | | | | | | | | | | | | | | | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep) | |||||
| * | | * Unregister event handlers in LLUDPServer when a client logs out and ↵ | John Hurliman | 2009-10-13 | 1 | -13/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | disconnects * Move ViewerEffect handling to Scene.PacketHandlers * Removing the unused CloseAllAgents function * Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code | |||||
| * | | Merge branch 'master' into htb-throttle | Melanie | 2009-10-12 | 1 | -56/+54 | |
| |\ \ | | |/ | ||||||
| * | | Change the backup thread to run on a BackgroundWorker instead of a Thread. I ↵ | John Hurliman | 2009-10-09 | 1 | -4/+4 | |
| | | | | | | | | | | | | don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing | |||||
* | | | Merge branch 'master' into vehicles | Melanie | 2009-10-12 | 1 | -56/+54 | |
|\ \ \ | | |/ | |/| | ||||||
| * | | Fixed tree crossing. This will alleviate | Diva Canto | 2009-10-11 | 1 | -56/+54 | |
| |/ | | | | | | | http://opensimulator.org/mantis/view.php?id=4163 | |||||
* | | Merge branch 'master' into vehicles | Melanie | 2009-10-08 | 1 | -2/+3 | |
|\ \ | |/ | ||||||
| * | Added a debug line for nebadon | John Hurliman | 2009-10-06 | 1 | -0/+3 | |
| | | ||||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | John Hurliman | 2009-10-06 | 1 | -0/+16 | |
| |\ | | | | | | | | | | htb-throttle | |||||
| * | | Fixing a few compile errors in the previous commit | John Hurliman | 2009-10-06 | 1 | -2/+0 | |
| | | | ||||||
* | | | Merge branch 'master' into vehicles | Melanie | 2009-10-06 | 1 | -0/+16 | |
|\ \ \ | | |/ | |/| | ||||||
| * | | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-06 | 1 | -6/+6 | |
| |\ \ | ||||||
| | * | | Commenting the DEBUG code that I added yesterday, because it's causing mono ↵ | Diva Canto | 2009-10-06 | 1 | -6/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854 | |||||
| * | | | Lock the heartbeat against multiple invocations. May prevent deadlocks and/or | Melanie | 2009-10-06 | 1 | -0/+10 | |
| |/ / | | | | | | | | | | runaway thread use | |||||
| * | | Correction on the DEBUG code. | Diva Canto | 2009-10-05 | 1 | -4/+3 | |
| | | | ||||||
| * | | #if DEBBUG code for monitoring the ThreadPool. | Diva Canto | 2009-10-05 | 1 | -0/+7 | |
| |/ | ||||||
* | | Merge branch 'master' into vehicles | Melanie | 2009-10-02 | 1 | -9/+9 | |
|\ \ | |/ | ||||||
| * | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2009-10-02 | 1 | -9/+9 | |
| | | | | | | | | - adding LandDataSerializer to OAR mechanics | |||||
| * | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 1 | -2/+2 | |
| | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | |||||
* | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 1 | -2/+2 | |
| | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | |||||
* | | Merge branch 'master' into vehicles | Melanie | 2009-10-01 | 1 | -102/+98 | |
|\ \ | |/ | ||||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-09-30 | 1 | -1/+1 | |
| |\ | ||||||
| | * | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -1/+1 | |
| | | | ||||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-09-30 | 1 | -99/+95 | |
| |\ \ | | |/ | ||||||
| | * | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -4/+4 | |
| | | | ||||||
| | * | A little hack to see if this fixes the problems with ~20% of SOG's becoming ↵ | Diva Canto | 2009-09-29 | 1 | -0/+5 | |
| | | | | | | | | | | | | phantom after an import to megaregions. | |||||
| | * | Neighbours cache working. | Diva Canto | 2009-09-27 | 1 | -0/+4 | |
| | | | ||||||
| | * | Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵ | Diva Canto | 2009-09-27 | 1 | -43/+20 | |
| | | | | | | | | | | | | neighbours in the grid service modules. | |||||
| | * | First pass at the heart surgery for grid services. Compiles and runs ↵ | Diva Canto | 2009-09-26 | 1 | -52/+62 | |
| | | | | | | | | | | | | minimally. A few bugs to catch now. | |||||
| * | | * Adding Scale to EntityBase * Fixing the incorrect initialization of ↵ | John Hurliman | 2009-09-16 | 1 | -2/+2 | |
| |/ | | | | | | | EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity | |||||
* | | Commit initial version of KittoFlora's vehicle changes | opensim | 2009-09-30 | 1 | -2/+2 | |
|/ | ||||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-09-16 | 1 | -1/+2 | |
|\ | ||||||
| * | updated the IAuthorizationService interface so that a message is passed back ↵ | Rob Smart | 2009-09-16 | 1 | -1/+2 | |
| | | | | | | | | and can be displayed at the client when an avatar is denied access to a region | |||||
* | | on iar save/load, let the user know if they put in the wrong password | Justin Clark-Casey (justincc) | 2009-09-16 | 1 | -4/+1 | |
|/ | | | | refactor GetUserInfo() to eliminate copypasta | |||||
* | Formatting cleanup. | Jeff Ames | 2009-09-13 | 1 | -7/+7 | |
| | ||||||
* | Changed the interface of IAuthorizationService to get less data. | Diva Canto | 2009-09-10 | 1 | -5/+3 | |
| | ||||||
* | The stubs for an authorization service, at the moment the service will ↵ | Rob Smart | 2009-09-10 | 1 | -1/+32 | |
| | | | | always grant access to an avatar entering the region if requested. | |||||
* | fix spurious loading... messages on iar load by creating folders as version ↵ | Justin Clark-Casey (justincc) | 2009-09-10 | 1 | -1/+0 | |
| | | | | 1 rather than version 0 |