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* Renamed splitID in Scene and added comments on usageJohan Berntsson2009-04-151-1/+8
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* Adds session authentication upon NewUserConnections. Adds user key ↵diva2009-04-141-38/+55
| | | | authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities.
* Cleaning up old circuit upon client close.diva2009-04-141-0/+2
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* Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2009-04-121-15/+0
| | | | | | | | in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
* * Add catch-all error handlers back to scene.Teravus Ovares2009-04-111-8/+8
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* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares2009-04-111-8/+8
| | | | Interface. (blame prebuild)
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+2
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Added additional debug testing info to SceneAdam Frisby2009-04-091-0/+1
| | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
* * Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey2009-04-081-1/+1
| | | | | | | | | as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-071-1/+2
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* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Applying Intimidated's patch to fix anim handling.Melanie Thielker2009-04-061-1/+8
| | | | | | Fixes Mantis #3417
* Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva2009-04-051-0/+11
| | | | | | | be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
* * refactor: Call StatsReporter methods directly rather than through Scene ↵Justin Clarke Casey2009-04-031-26/+2
| | | | | | | | (as WebStatsModule was doing) * Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
* * refactor: Move god related methods in Scene out to a moduleJustin Clarke Casey2009-03-301-118/+9
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* * refactor: call some EventManager triggers directly rather than through sceneJustin Clarke Casey2009-03-271-16/+0
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* Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, ↵diva2009-03-271-12/+1
| | | | where it belongs. Better error handling in ScenePresence.CopyFrom.
* Root agent retrieval via http/REST. This is a pull, the caller gets the ↵diva2009-03-231-0/+13
| | | | agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
* * minor: Lable the heartbeat thread with the region it's beating forJustin Clarke Casey2009-03-121-1/+1
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* update some ini defaults in code - all defaults from beginning of ↵Dahlia Trimble2009-03-111-6/+6
| | | | OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
* * refactor: Remove GetLandOwner function from SceneJustin Clarke Casey2009-03-061-13/+0
| | | | | | * Simplify since the land is never null
* * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap ↵Justin Clarke Casey2009-03-051-5/+0
| | | | (which is used in other contexts)
* * refactor: move media and music url setting from scene into LandObjectJustin Clarke Casey2009-03-051-14/+0
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* * simplify media and music url setting since we never get back a null land ↵Justin Clarke Casey2009-03-051-24/+5
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* * More work on MiniRegionModule module.Adam Frisby2009-03-041-0/+1
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* Moved Linden protocol login handling to modules in OpenSim.Client.Linden. ↵MW2009-03-031-5/+22
| | | | | | | | There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server) Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
* After another heroic and bloody battle, OpenSim Dino Expedition 1, killed ↵MW2009-03-021-18/+0
| | | | off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-231-2/+2
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* * Commenting out threaded Scene update for the moment.Adam Frisby2009-02-231-2/+3
| | | | | * It works, but makes certain building tasks slow to update.
* * Fix for recent thread patch - IsAlive apparently is not as reliable as ↵Adam Frisby2009-02-231-1/+2
| | | | ThreadState.
* * Performance Changes:Adam Frisby2009-02-231-1/+15
| | | | | | | * Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-6/+6
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Fixes an assumption whereby Scene assumes that each client is capable of ↵Adam Frisby2009-02-221-0/+8
| | | | producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
* Addresses some issues with appearance after TPs. Appearance.Owner was not ↵diva2009-02-221-1/+1
| | | | being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
* * Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa712009-02-201-1/+10
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* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-201-28/+0
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* This moves the 2 friends-related interregion messages out of OGS1 and into ↵diva2009-02-201-10/+0
| | | | the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-1/+1
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-171-4/+4
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* Major change to how appearance is managed, including changes in login and ↵diva2009-02-171-17/+23
| | | | user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-3/+2
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* This started as way to correct Mantis #3158, which I believe should be fixed ↵diva2009-02-151-4/+4
| | | | now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
* This hopefully fixes a long-standing annoying behavior related to neighbour ↵diva2009-02-141-1/+6
| | | | regions going up & down while avies are logged in (mantis #2701, perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do.
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-141-1/+10
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-131-2/+2
| | | | | | * This was the cause of teleport tests interfering with each other
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-131-30/+0
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* * Quieten down log messages from the Friends moduleJustin Clarke Casey2009-02-131-1/+0
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* * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey2009-02-131-56/+4
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* * Remove old Scene.CreateTerrainTexture code that is now handled by the ↵Justin Clarke Casey2009-02-131-392/+5
| | | | world map module
* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-131-53/+1
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