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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)2012-03-151-10/+1
* Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)2012-03-081-1/+1
* Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2012-03-081-1/+1
* Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)2012-03-071-28/+21
* Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)2012-03-061-0/+2
* Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...Justin Clark-Casey (justincc)2012-03-021-3/+1
* Allow a script to receive events if its root prim is in an area where it's al...Justin Clark-Casey (justincc)2012-03-021-4/+1
* Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)2012-02-241-17/+1
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-3/+9
* Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2012-02-231-5/+12
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| * Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)2012-02-221-8/+2
* | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-231-1/+4
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* Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)2012-02-211-15/+14
* Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall2012-02-191-6/+6
* Route logins according to Estate, Telehub and TeleportFlagsBlueWall2012-02-181-2/+4
* Propagate our teleport flags on loginsBlueWall2012-02-181-1/+4
* Fix missing telehub handling on loginBlueWall2012-02-171-0/+21
* Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)2012-02-141-3/+3
* change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make thenebadon2012-02-041-1/+1
* ObjectAddedToScene event should be fired when duplicating objectsDan Lake2012-02-021-4/+22
* Add event RegionHeartbeatEnd for modules interested in coordinating activity ...Dan Lake2012-02-011-10/+12
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-112/+51
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| * Small optimization to last commitMelanie2012-02-011-5/+5
| * Fix copy/paste errorsMelanie2012-02-011-2/+2
| * Straighten out some attachment mess. Don't save attachment states for HGMelanie2012-02-011-1/+11
| * Move object delete commands into a commands region module, in preparation for...Justin Clark-Casey (justincc)2012-01-311-104/+0
| * Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)2012-01-311-0/+2
| * Support rejecting a teleport if a user is banned in all parcels that haveMelanie2012-01-261-0/+30
| * Teleport DebuggingBlueWall2012-01-101-2/+0
| * Add some run-time debugging supportBlueWall2012-01-091-0/+3
| * Use our TeleportFlagsBlueWall2012-01-091-2/+2
* | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake2012-01-191-0/+10
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* Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2012-01-041-0/+1
* Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...Diva Canto2011-12-301-13/+20
* rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2011-12-221-2/+2
* Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2011-12-221-0/+9
* Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)2011-12-191-6/+5
* Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-171-3/+1
* No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-161-6/+6
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-4/+4
* Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)2011-12-091-24/+38
* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-091-11/+0
* Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-081-11/+4
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-12/+3
* Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)2011-12-081-17/+28
* On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...Justin Clark-Casey (justincc)2011-12-071-19/+28
* Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)2011-12-071-3/+3
* Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)2011-12-021-1/+0
* Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)2011-11-241-4/+2