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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Put guards on a bunch of exception-inducing code, as seen in logs from load t...Diva Canto2013-07-091-1/+3
* Throttle the viewer's requests for region handles. Apparently Kokua is reques...Diva Canto2013-07-041-18/+0
* Debug the RegionHandle handler (same issue)Diva Canto2013-07-041-0/+1
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+9
* Add region heartbeat start event to complement heartbeat end event.Robert Adams2013-05-301-0/+2
* Try caching the user name for a new agent earlier on in the process of establ...Justin Clark-Casey (justincc)2013-05-291-3/+9
* On closing child agents, send separate asynchronous requests to each neighbou...Justin Clark-Casey (justincc)2013-05-161-2/+2
* On logout, send close child agent requests to neighbours asynchronously, so u...Justin Clark-Casey (justincc)2013-05-161-6/+3
* Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs ...Diva Canto2013-05-111-19/+0
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-05-111-2/+3
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| * remove pointless region handle paramter from IClientAPI.SendKillObject()Justin Clark-Casey (justincc)2013-05-091-2/+3
* | Send up the part missing from the Avination Estate commit.Melanie2013-05-111-2/+0
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* Step one of estate settings sharing - port the Avination Estate module (compl...Melanie2013-05-071-2/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-05-061-9/+102
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| * On startup, start scenes after we're set up all local scenes, rather than sta...Justin Clark-Casey (justincc)2013-05-031-2/+14
| * Some more pieces of Avination's ban system - if an avatar isn't allowed on anyMelanie2013-04-291-7/+88
* | Minor reordering of operations on NewUserConnection. The agent circuit needs ...Diva Canto2013-05-061-5/+17
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* Add Avination's support for parcel eject and freezeMelanie2013-04-251-15/+25
* Fix taking (and rezzing) of coalesced objects in the non-root subregions of m...Justin Clark-Casey (justincc)2013-04-061-6/+6
* Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...Justin Clark-Casey (justincc)2013-03-291-1/+4
* minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)2013-03-281-27/+27
* Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with...Justin Clark-Casey (justincc)2013-03-281-28/+0
* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-0/+1
* Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)2013-03-231-1/+0
* minor: don't bother with the pause before rezzing attachments if we are runni...Justin Clark-Casey (justincc)2013-03-201-1/+15
* Insert a short delay on the simulator side rezzing of attachments in order to...Justin Clark-Casey (justincc)2013-03-201-1/+1
* Multiattach, part 1Melanie2013-03-181-1/+1
* Move AllowedClients and BannedClients section to new [AccessControl] section ...Justin Clark-Casey (justincc)2013-03-021-2/+10
* Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)2013-02-251-2/+9
* Fix teleport/telehub issue:BlueWall2013-02-101-2/+7
* Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)2013-02-061-5/+0
* Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region....Justin Clark-Casey (justincc)2013-02-061-11/+0
* Whitespace fix and removing unneccessary parenthesesMelanie2013-01-311-1/+1
* Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...Jak Daniels2013-01-301-1/+6
* Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-231-0/+13
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-181-0/+5
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-101-94/+59
* refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)2013-01-101-10/+1
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-101-9/+30
* Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz2013-01-021-27/+1
* minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)2012-12-041-4/+11
* minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)2012-11-231-1/+6
* Fix problem where restarting the currently selected region would stop various...Justin Clark-Casey (justincc)2012-11-231-8/+2
* Remove the old style module loader and all references to itMelanie2012-11-121-3/+1
* Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-2/+3
* Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-261-11/+13
* minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)2012-10-251-0/+6
* In Scene.Close(), dispose of the physics scene after base.Close() since scrip...Justin Clark-Casey (justincc)2012-10-251-6/+8