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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Fix link security issueMelanie2010-04-301-4/+4
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* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+1
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-6/+4
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* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-4/+4
| | | | AttachmentsModule
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+1
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-0/+13
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie2010-03-281-0/+2
| | | | used on first run and not only later.
* * Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman2010-03-261-2/+4
| | | | | * Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
* Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman2010-03-261-2/+2
| | | | and a misleading error message (in grid mode it tries to get a user, not create one)
* fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)2010-03-251-1/+1
| | | | can't prompt for estate owner in unit tests
* First stage of the new interactive region creation. This will allow creationMelanie2010-03-231-1/+114
| | | | | | | of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
* Remove the reading of estate_settings.xml and the associated processing ofMelanie2010-03-221-1/+1
| | | | | defaults. Adding code to facilitate estate creation / managemment as part of first time start up
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-2/+2
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-56/+25
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-20/+32
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-161-17/+0
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* refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-4/+4
| | | | AttachmentsModule
* refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-3/+3
| | | | AttachmentsModule
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-5/+8
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* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-8/+8
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* - parcel blocking, region crossing blocking, teleport blockingunknown2010-03-091-1/+229
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Bug fix: store correct position information upon logout. Fixes mantis #4608Diva Canto2010-03-061-1/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-051-10/+16
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| * refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-8/+10
| | | | | | | | need to rationalize method names later
| * refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-2/+6
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* | * Cache packed throttle data to avoid repeated allocations in ↵John Hurliman2010-03-051-4/+1
|/ | | | | | CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-031-8/+32
| | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* Fixes Region.Framework tests. Although these tests don't fail, they need to ↵Diva Canto2010-03-021-11/+4
| | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-1/+5
| | | | this needs more testing, but everything is there.
* Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-221-1/+1
|\ | | | | | | into presence-refactor
| * Merge branch 'master' into presence-refactorMelanie2010-02-221-1/+1
| |\ | | | | | | | | | This brings presence-refactor up to master again
| | * Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+2
|/ / | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* | Merge branch 'master' into presence-refactorMelanie2010-02-151-2/+33
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| * Revolution is on the roll again! :)Revolution2010-02-141-11/+36
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-1/+0
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-16/+22
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| * refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2010-02-081-4/+2
| | | | | | | | Scene.AddSceneObject since this wraps a check that is much less clear
| * Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-081-14/+22
| | | | | | | | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-2/+7
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * Revert "change position of OnAttach event firing so that this also happens ↵Melanie2010-02-041-16/+13
| | | | | | | | | | | | | | | | when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
| * change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2010-02-031-13/+16
| | | | | | | | user teleports into a region
| * Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-291-0/+1
| | | | | | | | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-2/+6
| | | | | | | | | | | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* | HG 1.5 is in place. Tested in standalone only.Diva Canto2010-01-281-1/+32
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* | * Fixed misspelling of field in GridServiceDiva Canto2010-01-181-15/+6
| | | | | | | | * Moved TeleportClientHome to EntityTransferModule
* | Beginning of rewriting HG. Compiles, and runs, but HG functions not restored ↵Diva Canto2010-01-161-11/+13
| | | | | | | | yet.
* | Finished moving object crossings into EntityTransferModuleDiva Canto2010-01-161-268/+0
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* | Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-161-174/+179
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* | Merge branch 'presence-refactor' of ↵Diva Canto2010-01-151-9/+40
|\ \ | | | | | | | | | ssh://diva@opensimulator.org/var/git/opensim into presence-refactor