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My fork of OpenSim for IG and MG, called SledjChisl.
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Scene.cs
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2012-04-27
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
1
-2
/
+6
2012-04-26
Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ana...
Justin Clark-Casey (justincc)
1
-35
/
+35
2012-04-26
minor: Add avatar name to removing agent log message
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-04-25
Add a configuration switch to turn on/off the use of the trash
Mic Bowman
1
-0
/
+2
2012-04-22
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
1
-9
/
+5
2012-04-07
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-04-03
remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
1
-6
/
+0
2012-04-03
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
1
-4
/
+0
2012-03-31
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-31
minor: small message adjustment and unnecessary code elimination when notifyi...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-31
fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932
PixelTomsen
1
-1
/
+7
2012-03-29
Add back parts of reverted changes that were not concerned with child agent c...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-03-29
Revert "Simplify friends caching by only doing this for root agents - no func...
Justin Clark-Casey (justincc)
1
-1
/
+0
2012-03-29
Revert "Add comment about setting client.SceneAgent in AddNewClient()"
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-03-29
Add comment about setting client.SceneAgent in AddNewClient()
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-03-28
Simplify friends caching by only doing this for root agents - no functions re...
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-03-27
More on switching the root folder from under the viewer. More experiments.
Diva Canto
1
-15
/
+0
2012-03-27
HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...
Diva Canto
1
-4
/
+11
2012-03-27
When loading objects from DB, first add to scene, then call TriggerOnSceneObj...
Dan Lake
1
-1
/
+1
2012-03-27
HG: beginning of a more restrictive inventory access procedure (optional). Ex...
Diva Canto
1
-0
/
+8
2012-03-23
Comment out log message about sending periodic appearance updates.
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-23
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...
Justin Clark-Casey (justincc)
1
-0
/
+17
2012-03-23
Add a scene maintenance thread in parallel to the heartbeat thread. The main...
Justin Clark-Casey (justincc)
1
-14
/
+77
2012-03-23
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...
Justin Clark-Casey (justincc)
1
-17
/
+20
2012-03-23
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...
Justin Clark-Casey (justincc)
1
-24
/
+25
2012-03-23
Fix build break
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-23
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-23
Comment out unused scene loop restart code.
Justin Clark-Casey (justincc)
1
-19
/
+22
2012-03-23
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-23
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-03-21
If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-03-21
Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
1
-10
/
+32
2012-03-21
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
1
-1
/
+4
2012-03-21
Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
1
-25
/
+30
2012-03-21
Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
1
-7
/
+14
2012-03-20
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-03-20
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
1
-158
/
+179
2012-03-20
Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
1
-7
/
+0
2012-03-17
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
1
-2
/
+0
2012-03-17
Region access control! Region operators can now specify things like DisallowF...
Diva Canto
1
-2
/
+2
2012-03-16
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
1
-2
/
+9
2012-03-15
Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
1
-10
/
+1
2012-03-08
Display help commander topics in capitalized form - the commands themselves a...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-08
Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-07
Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
1
-28
/
+21
2012-03-06
Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
1
-0
/
+2
2012-03-02
Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
1
-3
/
+1
2012-03-02
Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
1
-4
/
+1
2012-02-24
Get rid of some of the identical exception catching in Scene.Update().
Justin Clark-Casey (justincc)
1
-17
/
+1
2012-02-24
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
1
-3
/
+9
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