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2009-11-13undo previous changesdahlia1-0/+10
2009-11-11* Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, m...Teravus Ovares (Dan Olivares)1-2/+12
2009-11-05Applying #4332, optional packet statistics loggingJohn Hurliman1-0/+100
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman1-1/+1
2009-11-02* Implemented some tweaks to monitoring module.Adam Frisby1-0/+3
2009-11-01* Implements new 'Monitoring' system for reporting performance.Adam Frisby1-8/+51
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman1-35/+25
2009-10-28Limit physics time dilation to 1.0John Hurliman1-1/+1
2009-10-27Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman1-13/+6
2009-10-27Making the defaults for interest management variables match whether you have ...John Hurliman1-3/+3
2009-10-27Forgot a line in the previous commitJohn Hurliman1-0/+2
2009-10-27Finally hunted down the Parallel deadlock. Packets were being handled asynchr...John Hurliman1-6/+9
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-2/+2
2009-10-26Removing the ClientManager reference from IScene and hiding it entirely insid...John Hurliman1-5/+20
2009-10-26* Switched all operations on the list of clients that could be either sync or...John Hurliman1-21/+27
2009-10-26Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...John Hurliman1-0/+5
2009-10-26* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...John Hurliman1-0/+2
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman1-1/+1
2009-10-23* Changed various modules to not initialize timers unless the module is initi...John Hurliman1-0/+3
2009-10-23* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...John Hurliman1-4/+9
2009-10-23Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman1-0/+4
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-15/+10
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ...John Hurliman1-10/+10
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman1-0/+4
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman1-24/+11
2009-10-19Formatting cleanup.Jeff Ames1-2/+2
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman1-0/+13
2009-10-16* fix previous commitTeravus Ovares (Dan Olivares)1-1/+1
2009-10-16* Ensure that at least 20 frames run before letting avatar in.Teravus Ovares (Dan Olivares)1-0/+11
2009-10-16Updating OpenSim.ini.example with the section required to enable a useful pri...John Hurliman1-0/+2
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-8/+32
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman1-22/+9
2009-10-14* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...John Hurliman1-1/+1
2009-10-14Setting changeY in border crossing.Diva Canto1-0/+1
2009-10-13Optimized heartbeat by calling Update() only on updated objects.Dan Lake1-45/+37
2009-10-13* Fixes some prim crossings on megaregions with regions beyond the 512m markTeravus Ovares (Dan Olivares)1-21/+93
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in S...John Hurliman1-0/+4
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve perfo...John Hurliman1-3/+3
2009-10-13* Unregister event handlers in LLUDPServer when a client logs out and disconn...John Hurliman1-13/+2
2009-10-11Fixed tree crossing. This will alleviateDiva Canto1-56/+54
2009-10-09Change the backup thread to run on a BackgroundWorker instead of a Thread. I ...John Hurliman1-4/+4
2009-10-06Added a debug line for nebadonJohn Hurliman1-0/+3
2009-10-06Commenting the DEBUG code that I added yesterday, because it's causing mono t...Diva Canto1-6/+6
2009-10-06Lock the heartbeat against multiple invocations. May prevent deadlocks and/orMelanie1-0/+10
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman1-2/+0
2009-10-05Correction on the DEBUG code.Diva Canto1-4/+3
2009-10-05#if DEBBUG code for monitoring the ThreadPool.Diva Canto1-0/+7
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-9/+9
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of...Melanie1-2/+2